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The act of taking one's own life.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
NPCs that populate strip club locations in games and often perform exotic dancing routines.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
An uninterrupted speech mostly given by a narrator or the main character. May include useful hints, interesting backstory, or character-related viewpoints.
In second person point of view, the action is shot from the perspective of a character that is not the protagonist. It can also refer to second-person in the narrative sense, where the protagonist is the person playing the game.
Dialogue from NPCs that constantly repeats.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Items that prove innocence or guilt.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
Invisible or cleverly hidden doors just waiting to be discovered. Logically, Hidden Doors often lead to Hidden Rooms.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
Characters that harbor their past even though it may be revealed later. They are commonly uncovered in a number of video games.
A banker is the owner, operator, and/or teller at a bank.
Capitalism is an economic system that supports private property and financial gain.
Story-driven games where the protagonist is diegetically you, the real-world player, manipulating faraway real-world events through the not-actually-a-video game you're playing. Employed in Assassin's Creed: Unity, Dance Central 3, Save The Date!, and several CD-I games.
Generative Artificial Intelligence is a type of neural network that can be used to generate a piece of media based on large amounts of training data. These "new" assets are also known as Synthetic Media.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Games which are based on or feature concepts inspired by the the legend of King Arthur of Camelot, the Knights of the Round table, and the Quest for the Holy Grail.
The artifical production of "human" speech by computers in games or other software
Games that overlay realtime characters or objects over FMV (full motion video) cutscenes to lessen the contrast against the realtime portion of the game.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
Games are sometimes divided by chapters, sections, acts, etc.
The use of separating portions of a games story into separate chapters that have definitive beginings and ends, similiar to a serial dramas on television.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
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