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Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Ever since Pac-Man, games have had us navigating mazes.
This concept is for games where at least one of the main characters is female.
What lies ahead, and is distant from the present.
Levels that progress forward by themselves at a fixed rate.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Games that earned the "ASM-Hit"-Award. ASM (Aktueller Software Markt) was a popular German multi-platform computer games magazine that was published from 1986 until 1995.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
The first subscription based video game serviced offered through your cable company.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Games released coinciding with new hardware.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Environments cycle between day and night, often with effects on other aspects of the game.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The ability, through purchasing, winning, unlocking, or other means, to change your vehicle (usually for the better). Changes can be alterations to original vehicle or a completely new vehicle.
Cheating is the act of creating an advantage by using methods beyond the normal means of the game.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
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