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Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Games that have had an Original Soundtrack album released.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
An online retro gaming streaming platform.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A non-interactive sequence within a game most often used for plot advancement.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An intimate physical activity between two or more individuals.
This concept is for games in which at least one of the main characters is male.
Classic form of numbering that gives things a more regal feel.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
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