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Quick Look: Guild Wars 2

Sick metal beards and gigantic thrones are all the rage in ArenaNet's subscription-less MMO.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

Aug. 29 2012

Cast: Jeff, Brad, Vinny

Posted by: Drew

In This Episode:

Guild Wars 2

485 Comments

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Diablos1125

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Edited By Diablos1125

Was really hoping Brad would be the one handling this. Jeff never seems to care about any MMO ever. I think this game deserves more credit than Jeff gives it. There's certainly a lot more to it. Wish he would have given it more time before the quicklook.

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deactivated-5d61ff6f14b61

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Weird that you guys are surprised/angry/butthurt/whatever because Jeff doesn't much care for this game. When Jeff does like something, that my friends is when I stop and take notice--'cause it sure ain't all that often.

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Zippedbinders

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Edited By Zippedbinders

I just think everyone has a certain game or genre where they lose their patience with GB. I don't care who you are, there is a game you're going to be disappointed in their coverage in. Its only a matter of time.

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Tarkhein

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@chose said:

@Gremmel said:

@Scotto said:

People said uncomplimentary things about a game I JUST KNOW IS AWESOME AND IT MAKES ME ANGRY!

Another shining moment for the community.

The game is far from awesome but there's a difference between not liking a game and just spouting misinformation after pre-conception after snide remark when 90% of the things that's presented as "information" in this video is just plain wrong. As just one of the many examples they completely dismiss the overflow feature and when Vinny even asks Jeff about server queues it's clear none of them have even the slightest idea what the overflow is or what an massive leap in MMO technology it actually is. I could go on but it'd be pointing out faults to 90% of the video like I mentioned earlier. This isn't MMO vs. MMO opinions or anything, it's just fault after fault because of utter lack of knowledge.

Basically if you spent hundreds of hours in WOW at any point in your life but didn't find the raiding or questing all that inspired and no other MMO you've tried since then have really improved on that then GW2 is the exception. It's not a revolution like WOW was but it's a much bigger step for MMO's than SWTOR was. If Guild Wars 2 was released in 2004 but with just a bit worse graphics (if could've been done just the genre hadn't evolved game-play wise this far) I have no doubt whatsoever it'd been the de facto MMO this past decade instead of WOW.

The video might have some misinformation, but you offer no information. What is the overflow system? How is it revolutionary? If there is misinformation you are free to clarify. This game is warhammer online in many ways, not a step forward, it is very iterative. There are great ideas in the game, but it feels uninspired and lack soul, it's bland. You like the game because it is new, give yourself 1 month and you'll see what Jeff is foreseeing.

The overflow system is a system in which a player can enter and play the game, despite the fact that their designated server is full. Any and all things completed and earned carry over once the server has space for you. Where other games have server queues because too many people are logged in playing, Guild Wars 2 has a system that lets them play regardless.

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Zelnox

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Edited By Zelnox

Does the game show you how to dodge with the hint? I found out by accidentally double-tapping a direction.

I’ve played to level 5 so far to find the writing and voice acting to be terrible.

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Phat2

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Edited By Phat2

@MurderBunny said:

@Cusseta said:

@mewarmo990 said:

@CommanderZx2 said:

Why would GB pick someone who hates MMOs to do a quick look of a MMO? Even then they really should put some effort into it instead of just making stuff up and spreading misinformation.

New to GB, are you? :P Yeah, Jeff is burnt out on a lot of popular genres.

Really would have been best to let Brad or Vinny handle this one.

^^^This^^^ Jeff is my favorite person to listen to on the podcast UNTIL he starts talking about video games. He's obviously burnt the hell out.

Yeah Jeff needs to take like a years vacation on some retreat away from the world because he dose not seem to like any thing any more.

If you listen to early bombcast's then Jeff is great on every thing. The random talk and Videogames, but now as soon as there is talk about video games it is a 4 man show where Jeff seem to be down on every thing.

If you do not like a game then that is fine and even if you do not like GW2, but the issue is when you are negative about every dam game i see. I tend to avoid Jeff's QL's because they tend to be downers.

taking a vacation won't make him like a bland wow clone.. sry m8

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leejunfan83

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Edited By leejunfan83

Typical of them but fuck the serious games coverage bring on the shenanagins

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Duckbutter

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Edited By Duckbutter

@geirr said:

@Drakoji said:

@PrivateIronTFU:

People are more complaining on how Jeff paint the game in a bad light because he doesn't seem to understand or learned simple concept of the game in question. It would be okay if he didn't trash the game because of it's lack of understanding of the game.

The simple concept of the game is collecting 10 meat, following the story quests, or killing players. I think he got it.

^

see how i pointed at that guy's comment? you guys act like single player instances, collecting meat and getting lost on some PvP map aint in the game.

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Edited By Rolyatkcinmai

@CaLe said:

pay2advantage in generic fantasy mmo. no thanks.

The stuff you buy is 100% cosmetic. You're an idiot.

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deactivated-6058f06e73ee8

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Oh no Jeff doesn't have a boner about this game I like, guess I'll just have to make out he hates all games, can't possibly be the fact I'm into a genre of game that is doing almost nothing exciting lately.

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Jazz_Lafayette

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Edited By Jazz_Lafayette

@ripelivejam said:

i don't think anyone has the right to judge him and his tastes/passions.

This is absolutely true, and I want to be clear that while I don't agree with Jeff's assessment of the game, it's not at all okay for people to be making a call on his professionalism based on his lack of enthusiasm for it. All insults an insinuations do is express an immaturity that tells people to immediately discount your criticisms/concerns.

Perhaps Giant Bomb shouldn't be spending their limited time covering MMOs (I don't especially care one way or the other), but this "Jeff has a vendetta against an entire genre" conspiracy is absurd and foul.

@DexterKid said:

@Dark_Lord_Spam said:

@DexterKid: I guess I wouldn't really know, having never gotten nearly far enough into WoW to experience end-game content, but wasn't the idea that those patches essentially finished the story of the previously-released campaign? That seems like withholding content to draw out subscriptions rather than providing an entirely new experience. Guild Wars 1's non-boxed content included:

  • a release of an over-world area with a massive dungeon and a new type of weapon less than six months after release
  • a "Bonus Mission Pack" which provided you with four lore-heavy scenarios in which you played characters with entirely unique skill-bars, each with play-styles appropriate for the scenario and seen nowhere else in the game
  • War in Kryta, a multi-staged story set after the events of Eye of the North with an absolute fuck-ton of additional "stuff" added to the game
  • Hearts of the North, a decent-length epilogue to the above that gave you an entirely unique scenario similar to the BMP
  • Winds of Change, which did for the Factions continent what War in Kryta did for Tyria (this and the last two were in total about the size of a separate boxed campaign, only they were free)
  • innumerable changes to PvP, including the addition of about a dozen game-types and the removal of about two-thirds of them, not to mention the constant balance changes that sometimes completely revamped a certain profession
  • holiday events that were changed and expanded on a yearly basis, eventually including numerous cooperative missions and competitive mini-games that were only accessible during those events

Regardless of whether WoW had more updates (again, I have no idea) than GW1, Guild Wars 2 has been structured in a way that allows the developer to provide constant tweaks along with more significant releases, as I elaborated on in the post you quoted. If you believe that there is any legitimate reason for sub fees to still exist other than to increase a company's bottom-line, I have to say I think you're sorely mistaken.

Sorry friend but you must be suffering from serious delusion if you think that GW2 will have the same level of content and system updates that WoW has. I suggest you go do some research into WoW's patches over the years and then compare and contrast that to the list you wrote there.

I tried to avoid insulting your intelligence or questioning your sanity to keep this discussion "on the level," I'd appreciate if you did me the same favor.

I'll say again: from everything that I've heard of the way WoW organized patches, what they did was stretch a single expansion's content over the course of a year after the expansion's release. While that may have come to more content overall than Guild Wars was able to provide, it doesn't strike me as a particularly honest development philosophy.

The REAL point here, though, is that Guild Wars 2 is not Guild Wars 1, and will have a much greater level of post-release support than that game did. Comparing WoW to the first game is then utterly useless when discussing the new one.

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Edited By Rolyatkcinmai

This was pretty painful to watch. Misinformation like craaaazy.

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Why do the GiantBomb staff always play as a girls in games? I mean, when I play MMOs and RPGs my character is like my avatar, so I always choose a guy. Is it because they want to stare at their asses?

EDIT: On a side note, I hate that we live in a time where, when you see a huge map, your first question has to be "Is this all included with the game?"

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Edited By perilator666

You guys need to hire someone who actually cares about mmo's. This QL was pretty painful to watch.

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Edited By Jazz_Lafayette

I'd advise people who didn't like the way the game was represented in the quick look to make a blog post about what Guild Wars 2 does to change the MMO formula. Expressing your thoughts in long-form helps you to keep yourself from sounding like an idiot, and it prevents ignorant assholes from taking how you say what you said as validation of their being ignorant assholes. Everyone benefits.

Really, though, not very many people are going to be convinced of your opinion in the comments section of a video on the internet. This is where open-mindedness, good faith, and moderation come to die.

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@ModerateViolence said:

Oh no Jeff doesn't have a boner about this game I like, guess I'll just have to make out he hates all games, can't possibly be the fact I'm into a genre of game that is doing almost nothing exciting lately.

But that is the whole point, GW2 DOES things different.

The whole dynamic events is a major change over other mmo's questwise. Yet he talks about not doing stuff with people in the middle of a quest where he works together with people to collect that meat...

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Edited By Nerolus

I'm never one to complain about the quality of stuff on Giant Bomb because I love it, but duders I think you really flubbed this QL.

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Jeff feels the same way about MMORPGs as I do about 1st person shooters so I guess I can understand him taking a lukewarm poop on GW2.

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@Dark_Lord_Spam said:

@DexterKid said:

@Dark_Lord_Spam said:

@DexterKid: I guess I wouldn't really know, having never gotten nearly far enough into WoW to experience end-game content, but wasn't the idea that those patches essentially finished the story of the previously-released campaign? That seems like withholding content to draw out subscriptions rather than providing an entirely new experience. Guild Wars 1's non-boxed content included:

  • a release of an over-world area with a massive dungeon and a new type of weapon less than six months after release
  • a "Bonus Mission Pack" which provided you with four lore-heavy scenarios in which you played characters with entirely unique skill-bars, each with play-styles appropriate for the scenario and seen nowhere else in the game
  • War in Kryta, a multi-staged story set after the events of Eye of the North with an absolute fuck-ton of additional "stuff" added to the game
  • Hearts of the North, a decent-length epilogue to the above that gave you an entirely unique scenario similar to the BMP
  • Winds of Change, which did for the Factions continent what War in Kryta did for Tyria (this and the last two were in total about the size of a separate boxed campaign, only they were free)
  • innumerable changes to PvP, including the addition of about a dozen game-types and the removal of about two-thirds of them, not to mention the constant balance changes that sometimes completely revamped a certain profession
  • holiday events that were changed and expanded on a yearly basis, eventually including numerous cooperative missions and competitive mini-games that were only accessible during those events

Regardless of whether WoW had more updates (again, I have no idea) than GW1, Guild Wars 2 has been structured in a way that allows the developer to provide constant tweaks along with more significant releases, as I elaborated on in the post you quoted. If you believe that there is any legitimate reason for sub fees to still exist other than to increase a company's bottom-line, I have to say I think you're sorely mistaken.

Sorry friend but you must be suffering from serious delusion if you think that GW2 will have the same level of content and system updates that WoW has. I suggest you go do some research into WoW's patches over the years and then compare and contrast that to the list you wrote there.

I tried to avoid insulting your intelligence or questioning your sanity to keep this discussion "on the level," I'd appreciate if you did me the same favor.

I'll say again: from everything that I've heard of the way WoW organized patches, what they did was stretch a single expansion's content over the course of a year after the expansion's release. While that may have come to more content overall than Guild Wars was able to provide, it doesn't strike me as a particularly honest development philosophy.

The REAL point here, though, is that Guild Wars 2 is not Guild Wars 1, and will have a much greater level of post-release support than that game did. Comparing WoW to the first game is then utterly useless when discussing the new one.

Oh trust me we are far past the point of you insulting my intelligence. I've been playing WoW for 7 years, so I know a thing or two about that game. But never mind cause you've heard some stuff and you know all there is to know. Sure.

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Edited By Jazz_Lafayette

@DexterKid: Oh, for fuck's sake. What, are you on a mission now to prove how bruised your feelings are because I disagreed with a thing you said? I never insisted Guild Wars had more content updates than World of Warcraft, and went out of my way to in each comment mention how I really couldn't know because of how little I've played that game. What I did say was that nothing I've heard of how Blizzard handled it appealed to me in any way.

Further, whether or not you've played WoW for seven years has absolutely no bearing on this argument because unless you've been keeping your preferred method of time-travel secret from the world, you have not played Guild Wars 2 for comparatively ANY length of time.

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@Dark_Lord_Spam said:

@DexterKid: Oh, for fuck's sake. What, are you on a mission now to prove how bruised your feelings are because I disagreed with a thing you said? I never insisted Guild Wars had more content updates than World of Warcraft, and went out of my way to in each comment mention how I really couldn't know because of how little I've played that game. What I did say was that nothing I've heard of how Blizzard handled it appealed to me in any way.

Further, whether or not you've played WoW for seven years has absolutely no bearing on this argument because unless you've been keeping your preferred method of time-travel secret from the world, you have not played Guild Wars 2 for comparatively ANY length of time.

''but wasn't the idea that those patches essentially finished the story of the previously-released campaign? That seems like withholding content to draw out subscriptions rather than providing an entirely new experience''

''from everything that I've heard of the way WoW organized patches, what they did was stretch a single expansion's content over the course of a year after the expansion's release.''

No you don't know anything about it but you still feel comfortable enough to make wholesale incorrect statements like these. And I know how wrong you are because I have been playing the game for 7 years as oppose to just talking out of my arse like you are.

Also I don't need time-travel, but rather simple common sense to tell you that a game without a monthly fee will have significantly less content updates compared to a game with millions of players paying a monthly fee. But I'm sure you will still find a way to deny such an obvious bit of logic.

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Edited By jayspadez

this is what happens when people overhype a game....is guild wars 2 a good game,,,yes it is, and i am enjoying playing it..but in hindsight it is an mmo, and most people are not into that genre. there is no need for internet rage here if you like the game then play it, if you dont like it then dont play it. the game is not perfect, it is refreshing but not as revolutionary as people are making it out to be. the game has action elements to the combat but it is more or less hotbar. and the quests are refreshing but they are a one trick pony basically. if you've seen it once, it may vary but not greatly. gw2 is fun, i had a blast just exploring but i wont champion the game as an end all be all, nor will i devalue anyones opinion on it.

all im saying it is still an mmo, and it has alot of things that are associated with it. its just in a prettier wrapping

no need to try to sell everyone who doesnt play mmo's that this game is the second coming of christ.

keep this in mind the quick looked this game, a day after it was officially out...ive been on this sight since 08, and i know that they only ql mmo's if they think its worthy of a quick look, so theres that to hang a hat on.. didnt see a quick look for RIFT

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Edited By jayspadez

@InternetDetective: JEFF actually liked alot about the Secret world, but like in this quick look he didnt like playing it...so i cant knock somebody for not liking hotbar rpg's

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Edited By YOUNGLINK

It certinainly is an MMO ass MMO. Not for me but I appreciate it.

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@Phat2 said:

@MurderBunny said:

@Cusseta said:

@mewarmo990 said:

@CommanderZx2 said:

Why would GB pick someone who hates MMOs to do a quick look of a MMO? Even then they really should put some effort into it instead of just making stuff up and spreading misinformation.

New to GB, are you? :P Yeah, Jeff is burnt out on a lot of popular genres.

Really would have been best to let Brad or Vinny handle this one.

^^^This^^^ Jeff is my favorite person to listen to on the podcast UNTIL he starts talking about video games. He's obviously burnt the hell out.

Yeah Jeff needs to take like a years vacation on some retreat away from the world because he dose not seem to like any thing any more.

If you listen to early bombcast's then Jeff is great on every thing. The random talk and Videogames, but now as soon as there is talk about video games it is a 4 man show where Jeff seem to be down on every thing.

If you do not like a game then that is fine and even if you do not like GW2, but the issue is when you are negative about every dam game i see. I tend to avoid Jeff's QL's because they tend to be downers.

taking a vacation won't make him like a bland wow clone.. sry m8

Yes it's a wow clone..... really??

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Edited By MurderBunny

@chose said:

@Gremmel said:

@Scotto said:

People said uncomplimentary things about a game I JUST KNOW IS AWESOME AND IT MAKES ME ANGRY!

Another shining moment for the community.

The game is far from awesome but there's a difference between not liking a game and just spouting misinformation after pre-conception after snide remark when 90% of the things that's presented as "information" in this video is just plain wrong. As just one of the many examples they completely dismiss the overflow feature and when Vinny even asks Jeff about server queues it's clear none of them have even the slightest idea what the overflow is or what an massive leap in MMO technology it actually is. I could go on but it'd be pointing out faults to 90% of the video like I mentioned earlier. This isn't MMO vs. MMO opinions or anything, it's just fault after fault because of utter lack of knowledge.

Basically if you spent hundreds of hours in WOW at any point in your life but didn't find the raiding or questing all that inspired and no other MMO you've tried since then have really improved on that then GW2 is the exception. It's not a revolution like WOW was but it's a much bigger step for MMO's than SWTOR was. If Guild Wars 2 was released in 2004 but with just a bit worse graphics (if could've been done just the genre hadn't evolved game-play wise this far) I have no doubt whatsoever it'd been the de facto MMO this past decade instead of WOW.

The video might have some misinformation, but you offer no information. What is the overflow system? How is it revolutionary? If there is misinformation you are free to clarify. This game is warhammer online in many ways, not a step forward, it is very iterative. There are great ideas in the game, but it feels uninspired and lack soul, it's bland. You like the game because it is new, give yourself 1 month and you'll see what Jeff is foreseeing.

How do you not know what overflow is and still have the ability to claim it is bland. OH right Jeff said he did not like it so i bet it is like that. There is very few ways you would not know what overflow is if you put some time and effort into the game.

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Edited By buft

Just to set this up and give the readers of my comment some perspective. im a wow player, have been since it came out and minus a 1 year break have been ever since, i never played guild wars.

this game looks really good, it has a lot of features id like to see in more MMOs like world quests and good fast travel options but the one thing that turns me off was jeffs comments about no support classes, as a player who enjoys playing the healer this has put me off, but i wonder if anyone could shed some light on how dungeons/raid type areas work in the absence of these dedicated support roles.

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Edited By metascension

@buft said:

Just to set this up and give the readers of my comment some perspective. im a wow player, have been since it came out and minus a 1 year break have been ever since, i never played guild wars.

this game looks really good, it has a lot of features id like to see in more MMOs like world quests and good fast travel options but the one thing that turns me off was jeffs comments about no support classes, as a player who enjoys playing the healer this has put me off, but i wonder if anyone could shed some light on how dungeons/raid type areas work in the absence of these dedicated support roles.

No classes are singularly dedicated to support or healing... but almost every class can slip into a support role, doling out buffs to friends, debuffs to enemies, AoE healing, or creating shelters/walls which protect party members. There are definitely ways to play support (I do it often on my Guardian), but that means having an effect on the battlefield and not just playing HP Meter whack-a-mole.

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@MurderBunny said:

@chose said:

@Gremmel said:

@Scotto said:

People said uncomplimentary things about a game I JUST KNOW IS AWESOME AND IT MAKES ME ANGRY!

Another shining moment for the community.

The game is far from awesome but there's a difference between not liking a game and just spouting misinformation after pre-conception after snide remark when 90% of the things that's presented as "information" in this video is just plain wrong. As just one of the many examples they completely dismiss the overflow feature and when Vinny even asks Jeff about server queues it's clear none of them have even the slightest idea what the overflow is or what an massive leap in MMO technology it actually is. I could go on but it'd be pointing out faults to 90% of the video like I mentioned earlier. This isn't MMO vs. MMO opinions or anything, it's just fault after fault because of utter lack of knowledge.

Basically if you spent hundreds of hours in WOW at any point in your life but didn't find the raiding or questing all that inspired and no other MMO you've tried since then have really improved on that then GW2 is the exception. It's not a revolution like WOW was but it's a much bigger step for MMO's than SWTOR was. If Guild Wars 2 was released in 2004 but with just a bit worse graphics (if could've been done just the genre hadn't evolved game-play wise this far) I have no doubt whatsoever it'd been the de facto MMO this past decade instead of WOW.

The video might have some misinformation, but you offer no information. What is the overflow system? How is it revolutionary? If there is misinformation you are free to clarify. This game is warhammer online in many ways, not a step forward, it is very iterative. There are great ideas in the game, but it feels uninspired and lack soul, it's bland. You like the game because it is new, give yourself 1 month and you'll see what Jeff is foreseeing.

How do you not know what overflow is and still have the ability to claim it is bland. OH right Jeff said he did not like it so i bet it is like that. There is very few ways you would not know what overflow is if you put some time and effort into the game.

What time and effort? Is there some online FAQ he should read? What in game suggests it's any different than SWTOR's instanced world map?

I always enjoy reading the comments on QuickLooks that go "badly." It's never the game not explaining itself clearly, or emphasizing the right things, nope, always the mean ol' player out to get the game. Or they're too stupid to play it right.

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@DexterKid said:

@Dark_Lord_Spam said:

@DexterKid: Oh, for fuck's sake. What, are you on a mission now to prove how bruised your feelings are because I disagreed with a thing you said? I never insisted Guild Wars had more content updates than World of Warcraft, and went out of my way to in each comment mention how I really couldn't know because of how little I've played that game. What I did say was that nothing I've heard of how Blizzard handled it appealed to me in any way.

Further, whether or not you've played WoW for seven years has absolutely no bearing on this argument because unless you've been keeping your preferred method of time-travel secret from the world, you have not played Guild Wars 2 for comparatively ANY length of time.

''but wasn't the idea that those patches essentially finished the story of the previously-released campaign? That seems like withholding content to draw out subscriptions rather than providing an entirely new experience''

''from everything that I've heard of the way WoW organized patches, what they did was stretch a single expansion's content over the course of a year after the expansion's release.''

No you don't know anything about it but you still feel comfortable enough to make wholesale incorrect statements like these. And I know how wrong you are because I have been playing the game for 7 years as oppose to just talking out of my arse like you are.

Also I don't need time-travel, but rather simple common sense to tell you that a game without a monthly fee will have significantly less content updates compared to a game with millions of players paying a monthly fee. But I'm sure you will still find a way to deny such an obvious bit of logic.

What I know for a fact is that the Deathwing raid was added to that game about a year after Cataclysm was released. The Cataclysm marketing campaign sold the shit out of the big conflict you were going to have with Deathwing, without noting you'd have to maintain your sub for a year to actually fight the guy. I recall something similar happening with at least the Lich King expansion. That seems dishonest to me. Sorry if you don't think so.

I know you've convinced yourself that the seven long years of monthly fees that you paid were not gradually becoming obsolete as server costs became vastly cheaper, but I'm sorry to tell you that simply isn't the case. You know where all that additional revenue from subscriptions is going? Straight into other Activision-Blizzard products. It's what's propping a majority of them up.

Not only that, but Guild Wars 2 is a newer game. Practically, that means that the framework is leaner, the costs are lesser, and the design allows for quicker implementation of changes to the world. Also, you know where ArenaNet is going to continue to get income after box sales slow? From gem purchases. Their best chance of having people buy those gems? Keep them playing the game. And "how," you ask, "do they keep players in the game?" Continuous content updates.

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@Dark_Lord_Spam said:

@DexterKid said:

@Dark_Lord_Spam said:

@DexterKid: Oh, for fuck's sake. What, are you on a mission now to prove how bruised your feelings are because I disagreed with a thing you said? I never insisted Guild Wars had more content updates than World of Warcraft, and went out of my way to in each comment mention how I really couldn't know because of how little I've played that game. What I did say was that nothing I've heard of how Blizzard handled it appealed to me in any way.

Further, whether or not you've played WoW for seven years has absolutely no bearing on this argument because unless you've been keeping your preferred method of time-travel secret from the world, you have not played Guild Wars 2 for comparatively ANY length of time.

''but wasn't the idea that those patches essentially finished the story of the previously-released campaign? That seems like withholding content to draw out subscriptions rather than providing an entirely new experience''

''from everything that I've heard of the way WoW organized patches, what they did was stretch a single expansion's content over the course of a year after the expansion's release.''

No you don't know anything about it but you still feel comfortable enough to make wholesale incorrect statements like these. And I know how wrong you are because I have been playing the game for 7 years as oppose to just talking out of my arse like you are.

Also I don't need time-travel, but rather simple common sense to tell you that a game without a monthly fee will have significantly less content updates compared to a game with millions of players paying a monthly fee. But I'm sure you will still find a way to deny such an obvious bit of logic.

What I know for a fact is that the Deathwing raid was added to that game about a year after Cataclysm was released. The Cataclysm marketing campaign sold the shit out of the big conflict you were going to have with Deathwing, without noting you'd have to maintain your sub for a year to actually fight the guy. I recall something similar happening with at least the Lich King expansion. That seems dishonest to me. Sorry if you don't think so.

I know you've convinced yourself that the seven long years of monthly fees that you paid were not gradually becoming obsolete as server costs became vastly cheaper, but I'm sorry to tell you that simply isn't the case. You know where all that additional revenue from subscriptions is going? Straight into other Activision-Blizzard products. It's what's propping a majority of them up.

Not only that, but Guild Wars 2 is a newer game. Practically, that means that the framework is leaner, the costs are lesser, and the design allows for quicker implementation of changes to the world. Also, you know where ArenaNet is going to continue to get income after box sales slow? From gem purchases. Their best chance of having people buy those gems? Keep them playing the game. And "how," you ask, "do they keep players in the game?" Continuous content updates.

You are talking complete nonsense, sorry if you don't think so.

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vinsanityv22

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"Guild Wars 2:A lifetime of meat collecting can be yours" - lol. Now, and forever, that's my image of Guild Wars 2. Thanks for painting that picture, Jeff!

On a side note, I still have yet to see an MMO as engaging as Free Realms. That game was loaded with actual activities to do; cart racing, soccer, match 3 puzzle games, chess, platforming areas... as well as actual "kill 4 of these things"-style quests. MMOs, traditional ones at least, are loaded with too many fetch quests, which is a constant complaint of the genre. At least do meaningful good vs. evil stuff. There should be an MMO where you start by picking your alignment, good or evil...

Let's say you're evil - every RPG has an evil Army destroying the world. You'd play as a soldier for them. So your quests would be, say, gathering a jar that holds a demon and dropping it in a town and causing this fog/scourge/poison starts leaking out there. If you're a good guy, your quest would be to go to the same location, find out what's going on from the displaced citizens (they could set up a tent city outside the town gates), go find a crystal that could disperse the poison, go into the city and get rid of the demon jar. Something like THAT would actually be meaningful; it would cause you and your buddies to feel like you're actually affecting the world story. But no, all MMO's are about collecting useless junk and dancing. Guild Wars 2 is not the step away from that we were promised, I feel like.

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thebigJ_A

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@Xeirus said:

@thebigJ_A said:

@Tr0n said:

@thebigJ_A said:

This is what I've heard people getting so excited over the past few years? That's one mmo-ass mmo. Yawn.

It's not. Don't judge the game by this half-ass "we're going to PAX so we don't have the time to do a proper review" attempt of a quick look, where Jeff doesn't even know how to play the game properly. They didn't even show the real PvP (no, it's not WvW), dungeons, meta events and a ton of other stuff. Not to even mentioned a ton of incorrect information given of the game during the course of this QL.

This is why the QL format doesn't work for MMOs.

TotalBuiscuit, for example, did 16 videos/quick looks of the game and barely scratched the surface.

http://www.youtube.com/channel/SWVB1pLPfcJI0/videos?flow=grid&view=8

Oh, so none of the things the video showed are in the game? Weird, I wonder where they got the footage....

Keep justifying your purchase to yourself, chief. TB's vids showed this same, tired mmo-ass mmo.

If you haven't even played it I would stop talking shit about it. It makes you look like a complete jackass.

Not to get sucked into your trolling, but yeah, Jeff tried really hard to make this game look like shit, which is really a bummer, because it is legitimately a great game. Anything can look bad when you make it look so on purpose.

No, see, what makes you look like a jackass is accusing someone, a professional, of intentionally sabotaging your pet game. That's a fucked up allegation to make, implying that Jeff is some immoral asshole who went out of his way to make a game look bad so that.... why? What purpose would he have?

Some people don't like the game. Some people think it looks bland and generic. You like it, good for you, but don't go around casting aspersions. It's offensive and juvenile.

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Rongaryen

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So I just got done playing around 4 hours and have hit level 7 and so far, it's alright. Jeff did undersale the game a little bit but, it didn't leave me feeling that this game has revolutionized the genre either. I came away thinking that this is probably what Warhammer Online and Rift would have been like if they were fun.

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@DexterKid said:

@Dark_Lord_Spam said:

@DexterKid said:

@Dark_Lord_Spam said:

@DexterKid: Oh, for fuck's sake. What, are you on a mission now to prove how bruised your feelings are because I disagreed with a thing you said? I never insisted Guild Wars had more content updates than World of Warcraft, and went out of my way to in each comment mention how I really couldn't know because of how little I've played that game. What I did say was that nothing I've heard of how Blizzard handled it appealed to me in any way.

Further, whether or not you've played WoW for seven years has absolutely no bearing on this argument because unless you've been keeping your preferred method of time-travel secret from the world, you have not played Guild Wars 2 for comparatively ANY length of time.

''but wasn't the idea that those patches essentially finished the story of the previously-released campaign? That seems like withholding content to draw out subscriptions rather than providing an entirely new experience''

''from everything that I've heard of the way WoW organized patches, what they did was stretch a single expansion's content over the course of a year after the expansion's release.''

No you don't know anything about it but you still feel comfortable enough to make wholesale incorrect statements like these. And I know how wrong you are because I have been playing the game for 7 years as oppose to just talking out of my arse like you are.

Also I don't need time-travel, but rather simple common sense to tell you that a game without a monthly fee will have significantly less content updates compared to a game with millions of players paying a monthly fee. But I'm sure you will still find a way to deny such an obvious bit of logic.

What I know for a fact is that the Deathwing raid was added to that game about a year after Cataclysm was released. The Cataclysm marketing campaign sold the shit out of the big conflict you were going to have with Deathwing, without noting you'd have to maintain your sub for a year to actually fight the guy. I recall something similar happening with at least the Lich King expansion. That seems dishonest to me. Sorry if you don't think so.

I know you've convinced yourself that the seven long years of monthly fees that you paid were not gradually becoming obsolete as server costs became vastly cheaper, but I'm sorry to tell you that simply isn't the case. You know where all that additional revenue from subscriptions is going? Straight into other Activision-Blizzard products. It's what's propping a majority of them up.

Not only that, but Guild Wars 2 is a newer game. Practically, that means that the framework is leaner, the costs are lesser, and the design allows for quicker implementation of changes to the world. Also, you know where ArenaNet is going to continue to get income after box sales slow? From gem purchases. Their best chance of having people buy those gems? Keep them playing the game. And "how," you ask, "do they keep players in the game?" Continuous content updates.

You are talking complete nonsense, sorry if you don't think so.

Since you've resorted to insults instead of actually countering the points I'm making, I'm gonna go ahead and assume that I've shattered the walls of your reality construct and you no longer know who you are or what your purpose is beyond the empty shell you invested yourself in. Because it makes me giggle.

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HerbieBug

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*steps into comments section*

>_>

<_<

*slowly backs out*

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@Dark_Lord_Spam said:

@DexterKid said:

@Dark_Lord_Spam said:

@DexterKid said:

@Dark_Lord_Spam said:

@DexterKid: Oh, for fuck's sake. What, are you on a mission now to prove how bruised your feelings are because I disagreed with a thing you said? I never insisted Guild Wars had more content updates than World of Warcraft, and went out of my way to in each comment mention how I really couldn't know because of how little I've played that game. What I did say was that nothing I've heard of how Blizzard handled it appealed to me in any way.

Further, whether or not you've played WoW for seven years has absolutely no bearing on this argument because unless you've been keeping your preferred method of time-travel secret from the world, you have not played Guild Wars 2 for comparatively ANY length of time.

''but wasn't the idea that those patches essentially finished the story of the previously-released campaign? That seems like withholding content to draw out subscriptions rather than providing an entirely new experience''

''from everything that I've heard of the way WoW organized patches, what they did was stretch a single expansion's content over the course of a year after the expansion's release.''

No you don't know anything about it but you still feel comfortable enough to make wholesale incorrect statements like these. And I know how wrong you are because I have been playing the game for 7 years as oppose to just talking out of my arse like you are.

Also I don't need time-travel, but rather simple common sense to tell you that a game without a monthly fee will have significantly less content updates compared to a game with millions of players paying a monthly fee. But I'm sure you will still find a way to deny such an obvious bit of logic.

What I know for a fact is that the Deathwing raid was added to that game about a year after Cataclysm was released. The Cataclysm marketing campaign sold the shit out of the big conflict you were going to have with Deathwing, without noting you'd have to maintain your sub for a year to actually fight the guy. I recall something similar happening with at least the Lich King expansion. That seems dishonest to me. Sorry if you don't think so.

I know you've convinced yourself that the seven long years of monthly fees that you paid were not gradually becoming obsolete as server costs became vastly cheaper, but I'm sorry to tell you that simply isn't the case. You know where all that additional revenue from subscriptions is going? Straight into other Activision-Blizzard products. It's what's propping a majority of them up.

Not only that, but Guild Wars 2 is a newer game. Practically, that means that the framework is leaner, the costs are lesser, and the design allows for quicker implementation of changes to the world. Also, you know where ArenaNet is going to continue to get income after box sales slow? From gem purchases. Their best chance of having people buy those gems? Keep them playing the game. And "how," you ask, "do they keep players in the game?" Continuous content updates.

You are talking complete nonsense, sorry if you don't think so.

Since you've resorted to insults instead of actually countering the points I'm making, I'm gonna go ahead and assume that I've shattered the walls of your reality construct and you no longer know who you are or what your purpose is beyond the empty shell you invested yourself in. Because it makes me giggle.

Yeh that's exactly it. Your asinine drivel is too waterproof to counter, it's not at all because you are too delusional to bother with. You're right and I'm wrong, you won the internet battle. Now go giggle to yourself some more.

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@DexterKid: I will, thanks! Your lack of the basic ability to communicate respectfully with another human being has driven me insane! AAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

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Nephrahim

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@HerbieBug said:

*steps into comments section*

>_>

<_<

*slowly backs out*

I wondered what could cause 500 comments. How silly of me.

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chose

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@MurderBunny said:

@chose said:

@Gremmel said:

@Scotto said:

People said uncomplimentary things about a game I JUST KNOW IS AWESOME AND IT MAKES ME ANGRY!

Another shining moment for the community.

The game is far from awesome but there's a difference between not liking a game and just spouting misinformation after pre-conception after snide remark when 90% of the things that's presented as "information" in this video is just plain wrong. As just one of the many examples they completely dismiss the overflow feature and when Vinny even asks Jeff about server queues it's clear none of them have even the slightest idea what the overflow is or what an massive leap in MMO technology it actually is. I could go on but it'd be pointing out faults to 90% of the video like I mentioned earlier. This isn't MMO vs. MMO opinions or anything, it's just fault after fault because of utter lack of knowledge.

Basically if you spent hundreds of hours in WOW at any point in your life but didn't find the raiding or questing all that inspired and no other MMO you've tried since then have really improved on that then GW2 is the exception. It's not a revolution like WOW was but it's a much bigger step for MMO's than SWTOR was. If Guild Wars 2 was released in 2004 but with just a bit worse graphics (if could've been done just the genre hadn't evolved game-play wise this far) I have no doubt whatsoever it'd been the de facto MMO this past decade instead of WOW.

The video might have some misinformation, but you offer no information. What is the overflow system? How is it revolutionary? If there is misinformation you are free to clarify. This game is warhammer online in many ways, not a step forward, it is very iterative. There are great ideas in the game, but it feels uninspired and lack soul, it's bland. You like the game because it is new, give yourself 1 month and you'll see what Jeff is foreseeing.

How do you not know what overflow is and still have the ability to claim it is bland. OH right Jeff said he did not like it so i bet it is like that. There is very few ways you would not know what overflow is if you put some time and effort into the game.

I am not calling the overflow system bland, I am calling the gameplay bland and uninspired. How could I call a network queuing system bland?

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deactivated-5d056614f191a

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Jeff.. Please use dodge!

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splodge

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ughhh... Jesus... you people.

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Quarters

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I hate the idea of level scaling. I, like Jeff mentioned, like to plow through early levels. Gives you a nice sense of progress. I don't want to constantly have to struggle every time I go through a spot.

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@Quarters said:

I hate the idea of level scaling. I, like Jeff mentioned, like to plow through early levels. Gives you a nice sense of progress. I don't want to constantly have to struggle every time I go through a spot.

I'm not sure exactly how it works but my level 20 scaled to a lvl 7 is definitely stronger then he was at level 7. I am not plowing through enemies but it is definitely not a struggle in any way to fight lower level enemies.

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The essays in this comments section correlates directly with the sort of people you'll be stuck playing this game with.

That is a far bigger turn-off for GW2 than the actual stuff you're arguing about.

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After all the hype I'd heard about Guild Wars 2 being the MMO that was going to change everything, it...looks like an MMO. Granted, it's very pretty and seems well made, but it also doesn't look like it does anything new or particularly special.

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Citizengamer

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So ... without diving into the comment mess, I'm just going to say that I actually enjoyed this Quick Look, especially the Jeff-Vinny banter and imitations of Norn. I'd also say that this is not a comprehensive view of the fun you can have in "Guild Wars 2" (a game I'm playing and enjoying at the moment), but Jeff's main point is sound -- it is still an MMO game at heart.

I think MMO veterans can figure out for themselves whether they're tired of the genre or not, but I think "Guild Wars 2" is definitely one of the most polished MMOs for any newbies who'd like to try one out and don't want to worry about the monthly fee issue. The game isn't revolutionary, but it does a lot of clever things to smooth over past MMO headaches and encourage cooperative gameplay without forcing people to group. If you're willing to stick it out despite the game's sparse tutorials about certain gameplay aspects, you'd be surprised how much fun you can have.

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Andromedius

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Well, that QL was a let down... Main grief being : an MMO is... an MMO ? Aside being unfair to the game, it didn"t show anything relevant. 52 minutes of pure emptiness. I know a quicklook is not a review but if you want an actual interesting view on the game, just go there : http://www.rockpapershotgun.com/2012/08/31/wot-i-think-guild-wars-2/#more-122226 or here : http://www.gamefront.com/guild-wars-2-is-almost-the-answer-to-my-mmo-prayers/

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@Dexterkid: just stuff it man your boring us to death!

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@NarcolepticBat: You know, typically I try to reserve judgement for people until I've had the chance to discuss their thoughts with them at length and see where they're coming from, while giving them a some of my perspective to slightly expand their purview. I think I can safely say you're just a fetid piece of shit.

@Fillem: Thanks for being able to understand my reason for writing that. Lets me know I'm not just wasting my time here.