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Unfinished: Rising Thunder 07/30/2015

You give us a bunch of kick-ass robots and what's the first thing we're going to make them do? Fight.

Sometimes we look at a game before it's done. When that's the case? Well... it must be Unfinished.

Jul. 30 2015

Cast: Jeff, Jason

Posted by: Jason

In This Episode:

Rising Thunder

94 Comments

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ChrisTaran

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ROBOT FIGHT!

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Lavs

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Listen to HARD by Sophie.

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BananasFoster

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Edited By BananasFoster

Intersting ideas. Simplifying the core game in order to allow players to focus on the advanced/meta game was the core philosophy of the original Killer Instinct. A lot of people never quite caught on to the idea that that was the point.

I guess maybe people get it more now, but a few years ago people would always complain that it controlled badly, not realizing that it's not meant to be played like a regular fighter. It feels janky UNLESS you are doing combos.

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dsouvannarath

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Been playing this alpha for a good portion of the day. It plays like a delight. Don't let the one button specials fool you, this game is deep. It's got chains, links, jump and dash cancels for just about every special. Interesting mixups and resets. And this is only with a few characters so far. Can't wait to see what they do with this.

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Zereta

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Surprise Giant Bomb videos are the best!

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ThunderSlash

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Edited By ThunderSlash

Just got into the alpha of this one. It's pretty dope.

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mojofac

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Game is pretty good. If you like footsies, though, this game probably isn't for you. If you like games more like Mahvel, this might be right up your alley.

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LarryDavis

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Edited By LarryDavis

IS THIS JUST TECH ROMANCER

edit: no, but it looks dope as shit regardless. Also I didn't realize this was the game from Seth Killian they talked about on the Bombcast. Thanks, generic title!

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valeo

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Edited By valeo

This game looks pretty awesome; what a great graphical style - and good netcode! for a fighter! holy crap!

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Substance_D

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Edited By Substance_D

Looks good. I've always been a bit frustrated when trying to play games like SF4 online because I couldn't invest the time necessary to play competitively, but this looks like a good alternative. Pretty good timing considering I just got an invite :)

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alwaysbeclothing

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More like you and Jason are pretty rad.

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Kovaelin

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ROBATTLE!

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thehuffness

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This seems like the fighting game made for me. I've always liked playing fighting games but never got deep enough into them to be able to reliably pull off moves/combos.

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raze_rob

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how do i get into this alpha? I signed up, but I didn't see a download button or get an email.

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T_wester

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It is post-World War III. War is outlawed. In its place, are matches between large Robots called Robot Jox Rising Thunder?

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Tomac

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Can't get my TE2 to work with this game at all even with xpadder. Bluuuuhhhhh...

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Onemanarmyy

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Just signed up for the alpha. I expected it would be less of a fighting game and more of a time-management game, but it still looks like it has a lot of depth.

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TheHT

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Edited By TheHT

Wow, this looks great. Didn't know about the whole cooldown and easy specials thing. That's the thing that typically sucks my interest out of fighting games. I just wanna focus on tactics and combos.

Also yeah, I've enjoyed playing fighting games with a keyboard, so that's no biggie.

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OnionKnight14

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I just got the invite today. Never been able to play fighting games before, and this seems to ease a lot of the barriers keeping me out. Anyone think this will be good for new players like me?

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mrblobby64

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@lavs said:

Listen to HARD by Sophie.

It's no Lemonade, still pretty great though

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WesternWizard

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Edited By WesternWizard

FYI Jason and Jeff: Blue glow is armor, yellow/gold glow is invincibility.

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ghost_cat

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I noticed that, sometimes, there is a gray bar that will appear between your green health and red damage. Anyone know what that is?

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rickyyo

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Edited By rickyyo

@ghost_cat: Yeah it is called white health. It is a recoverable bar of health. If you get hit while it is recovering you lose that white health. White health occurs when you are armored and take damage. You 'absorb' some of that damage.

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StoutLager

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Looks interesting. I wonder if the cooldown on specials is even necessary. They still have recovery and so still easily punishable.

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ClairvoyantVibrations

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I really love the fact each character speaks their native language most of the time. It's awesome when games do that.

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deactivated-629e8c0446035

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@phoenixdownpillow: The cool-downs are seeming like a pretty big part of the game beyond "I missed this so I can't use it for a while as punishment". For example let's say you're playing Talos, you hit someone with your raw anti-air special and knock them down, they get back up and you manage to open them up to combo them. The air grab is also a pretty key part of his longer combos, and if you did it fast enough it might not be off cooldown fast enough to use again causing you to lose a bunch of extra damage (more than you got from the raw special leading into the knockdown), it would have actually been beneficial for you to just block the air attack and try to get the combo instead though of course you might have never gotten the opportunity if you didn't get the knock-down. Another one is for Chel using her uppercut, even if you hit with it that means you're vulnerable to air attacks while it's on cool-down for 5-6 seconds, and air attacks often lead into the most damaging combos so being that vulnerable is generally pretty bad, especially if you're defense isn't up to snuff. There's also been times like in the Talos example where I uppercutted to get a really weak punish, got a hit in a second later and couldn't continue the combo because it was still on cool-down and got 1/3 of the damage I would have otherwise.

Overall it causes you to think about how you're using them in a different way than in other fighting games, another layer of resource management and "Do I use this now and lose options or save it and hope I can survive?", one that I'm really liking.

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MeMonk

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Edited By MeMonk

This game is super fun! I was one of those people that could do a fireball/dp like 75% of the time so it was super frustrating when it did not come out. With this game I am already comboing 0into my ultra. Super fun, it is also super polished for an alpha. I cannot wait to see the new characters backgrounds and alternate specials! It also works great on a keyboard!

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citizenjp

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Edited By citizenjp

Got an email for the alpha today! Installing it now! Looks so fun :D

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thesteve19

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Tried playing for a couple hours on a keyboard and feel like I'm a match from carpal tunnel.

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Atom

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Really liking Chel, but damn, that "Estrella!" shout is gonna get old fast.

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BrainScratch

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I really, really enjoy how this game looks. Everything feels clean and polished, the graphics and art style are great and there's some kind of fluidity in it. The menus need some work, but even the UI during fights looks good in most parts, very minimalistic in it's shapes and colors.

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doctordonkey

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Oscar__Explosion

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MEXICAN ROBOT.

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UracilHokeNut

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Edited By UracilHokeNut

My guesses at translation:

Chel:

Fireball: Estrella ("star")

22:27: Otro que muerde el polvo ("Another one bites the dust")

27:25: Vamos a patear algunos traseros ("Let's kick some ass")

Edge:

05:49: 一个 ("one")

I forget: 两个 ("two")

05:51: 最后一击 ("the final blow")?

24:02: 你为何在做[??] ("Why are you doing... [??]")

26:45: 大风 ("strong wind" / "gale")

Thalos:

μαγνήτης ("magnet")?

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onkel

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The game's got a good look and design and it's easy to learn, presumably hard to master. Looks pretty good.

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NeoZeon

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So Crow is an EVA unit, Dauntless gives me G-Gundam flashbacks, Edge looks like Zero from Mega Man X and Talos reminds me of Potemkin from Guilty Gear? Welp, guess I am all over this game then! Signed up for the alpha not even half of the way through the QL.

I Left Out The Tech Romancer comparison, 'cause it's obvious.

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Atwa

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Rising Thunder is just an awful name to me, still looks great.

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Inresurrection

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Really digging the look of this game. Wish a PS4 release was on the horizon as I'd love to play it.

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MissAshley

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Rise of the Robots returns! In Thunder form!

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hippie_genocide

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Rising Thunder seems like a name a random videogame name generator would spit out, but I'll be damned if this "technical alpha" doesn't beat the pants off SFV's beta.

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brads_beard

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I love seeing fighting games that make radical changes to what is largely a stale genre. I also dig the One Must Fall inspired robot characters.

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TaunT

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Jason stop jumping

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Lazyaza

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Damn this game looks freaking sweet. I already want to buy dlc costumes.

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Skallywag

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the stage looks like the mars area in destiny where the black garden portal is

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s-a-n-JR

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I'm really diggin' what I'm seeing so far. Think I'll sign up for that Alpha.

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dsouvannarath

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@tomac said:

Can't get my TE2 to work with this game at all even with xpadder. Bluuuuhhhhh...

I used JoytoKey for my ps4 te2 and it works like a dream!

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ectoplasma

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Edited By ectoplasma

this looks like the fighting game for me -- all of the tactics, none of the execution

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BabyChooChoo

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Edited By BabyChooChoo

That EVO trailer somehow made it look boring as shit, but the more I see/hear of this game, the more I'm interested. I hope this game blows up. It could do great things for the fgc. Not just bring new players in obviously, but also hopefully inspire other developers to take more risks outside of "yo dawg, we added 17 more meters."

To be fair though, that's an extremely reductive way of looking at some of the changes those other developers make, but point is, fighting games could definitely use a shake up in my opinion.

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Chicken008

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Ah, finally, another game in the hit Rolling Thunder franchise.

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AbsoluteDeicide

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I love the philosophy of the game and little touches like the characters speaking in their native tongues. The aesthetics, though... it's nice and clean, but the character design and that (one) background look really boring to me.