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Game » consists of 0 releases. Released October 2020
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Some games' graphics are composed of abstract shapes that have no particular meaning outside of their role in the game.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
In Eternal Darkness, the Horror is a lumbering nightmarish creature with three heads. It has the power to drain either health, magick or sanity.
A gameplay mechanic allowing players to store their items and freely carry them around.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
Don't believe anyone. There's more going on here than is immediately apparent.
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