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A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
Scaring in a video game involves allowing a playable character to scare other characters within the game, inflicting fear on their puny souls. Examples: Haunting Starring Polterguy, Geist.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A small, parasitic insect that can hop great distances. They can be killed with a flea collar, but good luck finding one that small and getting it around its neck.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Games that encourage the beating of small and/or defenseless creatures.
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