@The_Nubster said:
@Brodehouse said:
@The_Nubster said:
@Morrow said:
@shivermetimbers:
What partypajamas said is correct.
It would also be odd to make a pedophile/child molester the main character of a game. As a player you are supposed to identify with the character you play as, at least to a ceratin degree, and I think it would be hard to feel any kind of sympathy for a pedophile.
Out of curiosity, have you played/beaten Silent Hill 2? I don't want to say anything specifically, but James did some pretty heinous things before his stop in Silent Hill. It's not exactly the series' MO to have the player character be an everyman that you can relate with.
Not exactly.
Euthanasia is not a cut-and-dried moral subject by any means. And James is not portrayed as doing it out of malice. Part of the extreme guilt he feels is because he questions himself whether he did it to save her the pain, or to save himself the pain of watching his wife suffer until she dies. The entire arc of the game is him accusing himself of acting selfishly. Even if you completely disagree with his actions, the emotions he felt are understandable to most everyone.
In comparison, fucking and murdering a child for sexual pleasure will only be seen as an understandable action by a very, very small portion of the audience.
Okay, that's true. You're definitely not wrong.
However, I think it's important for games to step out and do bold things. By the sounds of it, Murphy's "thing" is extremely boring and forgettable, even if the game was okay. It would say a lot for the game to draw you in to Murphy, make you like him and make you want to make him survive, and then turning those feelings on their head with the reveal that he's a child molester. You would relate to him and his problems beforehand, but not after. The reveal would change your entire perception of the game, for better or for worse, and it would be an incredibly brave move on the part of the developers.
For example, take American Psycho. The only exposure I had ever had to the name was the scene from the movie with Christian Bale, when he axe-murders a dude while listening to Huey Lewis and the News. However, upon reading the book, I realized that he is an absolutely disgusting and malicious human being with no humanizing characteristics, but I finished the book. It was an interesting read, something that will stick with me for a very long time, and the main character was an absolute piece of shit.
With a series like Silent Hill, the potential for screwing with your emotions is huge, and the game would benefit from having a player character with such a dark past. There would be controversy for sure, but it would get people talking. And it's not like they have to portray his crimes in a sympathetic light or anything, they could treat it how it should be treated. It could have been one of the biggest, most shocking twists of this generation but instead they opted for the whole dilemma of "Is it right to kill a criminal?"
That's kind of a boring narrative and a crappy over-arching question, honestly. I'm just playing devil's advocate here. There are a ton of super-interesting things they could do with a convict player character.
I agree entirely. Pretty much what I was getting at. I mean ignoring the child molester concept, playing as a convict in a Silent Hill game... the amount of possibilities they had at their fingertips were extensive to say the least.
EDIT: Actually, what I would have liked is if they implemented more morality choices, and those choices you make could determine why Murphy was convicted. The differing endings could reveal what type of person Murphy truly was based on your decisions. They started off in that direction, but it died down after like the first 2 hours until cropping up again at the very end. And it's disappointing because after now seeing 3 out of, I think, 5 endings, 2 of them don't even make all that much sense. Now I know, Silent Hill game, but the abstract material always stood for something. In Downpour, a lot of the weirdness appears like it's weird for the sake of weird rather than having much to back it up.
I think it was wasted potential to not have Murphy as the most ambiguous character of the series, but given a lot of the technical issues the game suffers from, they probably didn't have enough of a budget or time so they worked on what they could. And for what they clearly did put a lot of effort towards it shows. Silent Hill has never been more of an engaging town to understand and explore, and the atmosphere is top notch. It's too bad the myriad of underlining psychological themes couldn't match up.
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