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    Silent Hill: Shattered Memories

    Game » consists of 10 releases. Released Dec 08, 2009

    An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.

    Tomm Hulett Talks Silent Hill: Shattered Memories

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    Al3xand3r

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    #1  Edited By Al3xand3r
    Awesome interview answering fan questions.

    Some gems like these are included:

    TERMINUS: Will the player be able to sneak past and avoid enemies, or will the enemies always be aware of the player's presence and be able to find them?

    TOMM: Yes, strategically avoiding enemies is a big element of the Nightmare sequences. The Nightmare you’ve seen is from the start of the game, so they get a lot more complex later on. Players can use the cell phone (static) to figure out where creatures are prowling and try to sneak past.

    KAIRU: What is the A.I. of the monsters like? Do they follow simple routines, or do they react to the player and his/her actions?

    TOMM: The creatures, which are called Raw Shocks, have a very advanced AI. They don’t have any patrol routes that they follow or anything that you’ve encountered in “sneak games.” They prowl about the Nightmare areas sniffing Harry out and communicating to one another, so if Harry is spotted, the other creatures will arrive soon. They’re a lot more agile than Harry and they know the environment, so they can break off from the group and flank him, or follow him through hidden tunnels, etc. They will definitely keep you on your toes.

    MEPHISTO: Will Harry have his own "monster," like Travis did, or are you guys going to recycle PH?

    TOMM: We do it one better and have neither of those things! The Psych Profile will change the Raw Shocks as you play the game, so by the end you are pursued by YOUR own "monster." This takes the same theme that led to Pyramid Head’s creation and tailors it a bit for each player.

    Read the full thing here.

    View awesome videos here.
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    Al3xand3r

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    #2  Edited By Al3xand3r

    So.... I guess nobody finds it interesting that you can actually stealth it up in Silent Hill against your personalised monsters >_<

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    Claude

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    #3  Edited By Claude

    The Psych Profile seems very interesting and might add some replay value as well. Nice interview thanks for posting.

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    Meowayne

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    #4  Edited By Meowayne
    @Al3xand3r said:
    " So.... I guess nobody finds it interesting that you can actually stealth it up in Silent Hill against your personalised monsters >_< "
    Of course not. It's a Wii game AND there are neither guns nor explosions.
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    Meowayne

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    #5  Edited By Meowayne

    TERMINUS: Will there be multiple difficulty and puzzle difficulty settings?

    TOMM: You won’t choose difficulty from a menu at the beginning like some games in the series. However, if you are having trouble the Psych Profile might recognize it ...


    GREVIOUS GARLAND: Are health items present? If so, in what form?

    TOMM: You won’t be finding any Health Drinks or First Aid Kits this time around.


    Interesting.

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