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A technique used in most extreme sports that allows the athlete to twist their bodies while still maintaining possession of their board. Applicable to both snowboarding and skateboarding.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Grinding is the ability to slide along the edge of an object, usually a rail of some kind, with the trucks of a skateboard, the sole of a rollerblade, or the pegs of a BMX bike, in addition to grind boots or simply the character's feet.
Regular difficulty not difficult enough? Enable hardcore mode for a more brutal gaming experience.
In some games the protagonist goes through unwanted surgery, often in first person view.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
Vagabonds, tramps, and transients. Unfortunate individuals who live on the streets because they can't afford a proper home.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
An instantreplay is a gameplay element typically associated with sports games, and widely made popular with the Madden Franchise. Instant replays allow players to go back and view gameplay footage, occasionally from varying points of view.
The 2008 Interactive Achievement Awards celebrated the best games of 2007.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Locomotion is when the characters feet collide with what it is standing on, making the animations look a lot more realistic. Many games use this concept, such as Skate 3 and Grand Theft Auto IV.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
New Purchase Incentives is a business strategy established by publishers to encourage consumers to buy games new. It is also primarily used as a means of profiting from used game sales where they otherwise could not.
DLC that is technically available on the disc, but requires the player to buy a key separate from the game to activate it.
Games which allow players to interact with others over the internet.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
The inaugural Penny Arcade Expo East took place at the John B. Hynes Veterans Memorial Convention Center in Boston, Massachusetts on March 26-28, 2010.
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Where a video game comes with something "exclusive" only when you Pre-Order it, sometimes from a specific location. This can be a piece of DLC or it can be something not in-game or even "exclusive" or early access to demo or beta.
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
A physics system used to procedurally generate body movement similar to rag dolls.
Ranked Matches are commonplace in today's online world, and offer various distinctions over un-ranked/player matches.
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