This is inspired by a comment @mach_go_go_go made about everyone's second favorite live service whipping game, Skull & Bones. They mentioned that Skull and Bones couldn't just be multiplayer Assassin's Creed IV: Black Flag because it had to be live service. The thing is...what's the actual service?
Most people agree that Skull & Bones launched content poor. It has very few different types of activities and not even a ton of examples of those activities for an Ubisoft game. And a lot of "live service" games are the same. They launch in an underbaked state and slowly bulk up over time. The issue is that for many of these games what they add is not all that significant.
If you look at something like Marvel's Avengers, over the course of the time that game was live it added a few new characters and some mini campaigns. Those additions weren't nothing, but all together they probably add up to one average expansion pack, and unlike many expansion packs they really didn't add that much in the way of new encounter types or biomes etc... We're not talking Blood and Wine here.
Likewise for something like Diablo IV, they continue to do new seasons and add some mini campaigns in them, but those mini campaigns just aren't doing much in the way of actual new content. They're excuses to do the same things over and over, which is fine if you love Diablo IV, but Diablo III's seasons didn't really do much in the way of new content and people who loved Diablo III seemed to be happy playing those repeatedly. There will be expansions to Diablo IV as there have been for prior Diablo games, but I'm not sure what's "live servicey" about that. Diablo II had expansions and that game came out well before anyone heard of the term "live services."
Suicide Squad hasn't fully detailed its plans but like Avengers it seems like new characters and a little bit of new PVE content and that's it.
I just don't understand why people would want to return to these games or sink hundreds or thousands of hours into them for updates that amount to a few hours of additional content, most of which is pretty much the same as the old content. I've never personally logged back in to one of these games after a new content drop and felt compelled to keep playing long term. They're (sometimes) nice updates but usually by the time they're out I've pretty much had my fill and one new character or a few new encounters isn't going to change that. I tried with Diablo IV and I just couldn't care about the new storyline and yet MORE grinding.
With PVP it's different because those games are more dynamic and new content can change the meta in significant ways, revitalizing old content and evolving strategies and playstyles. And there are some games like Destiny that, however much I hate the model, really do put out a lot of new material to keep things fresh (even if it can't hit a schedule.) But the vast majority of these "live service" games seem severely underbaked in terms of the "service" they're offering. More of the same with some slight tweaks just doesn't seem compelling to me, and I don't understand why they take so much effort to maintain and update when so many of the updates are insubstantial.
Redfall was supposed to be at least somewhat "live service" with new characters and instead the game got some of its biggest bugs fixed and appears abandoned.
Maybe I'm just old and out of touch but I have a hard time understanding the point of many of these live service projects or how they're supposed to retain their players (which they mostly don't.) Skull and Bones is going to add some new boss ships and maybe storylines or whatever, but people are already sick of the game after 20 hours. Are they going to want to come back for another 10 grinding slightly different stuff? Was it worth mutilating the format of the game just to make that doable? At least under the old Season Pass model you'd get your game and at least sometimes some pretty good DLC or an expansion. Assassin's Creed IV added Freedom Cry and I can almost guarantee that was a better reason to come back to the game than anything Skull and Bones will add.
What's the value proposition here and how is it supposed to keep people playing?
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