No Man's Sky, developed by Hello Games (makers of Joe Danger), was first announced during Spike's VGX awards show on December 7, 2013.
It will "console debut" on PlayStation 4. A PC version will be released later.
It features procedurally generated environments, including planets (with flora & fauna), star systems and galaxies, for the player to explore. Also, like Frontier and Evochron Mercenary, the game features a seamless transition between the surface of a planet and space.
It has been in development since 2012, under codename Skyscraper. Heavy inspiration is drawn from Golden Age Science Fiction authors such as Isaac Asimov, Robert A. Heinlein and Frederik Pohl, as well the art of illustrator Chris Foss.
No release window is confirmed, beyond what Sean Murray of Hello Games described as, "Soonish".
No Man's Sky developer Hello Games has remained vague in regards to the gameplay loop, but deny that it is primarily an ambient experience like Proteus or Dear Esther. Players are free to explore a procedurally generated universe in first-person and via their own spacecraft. There is no overt goal or objective by intent.
The Atlas, the translucent diamond with the red bubble on the logo treatment, is the only current indication towards any in-game fiction or overarching objective.
Players share a procedural generated universe. All content is generated under the one seed, which keeps locations and content generated consistent for all players.
New players are placed on an previously undiscovered planet on the rim of the galaxy. Hello Games expect many players journey to the centre of the galaxy. Game difficulty ramps up as players progress towards the core, as players find themselves challenged by a “malevolent force.”
Gameplay is known to include space and ground based combat, open world exploration and discovery. Resource (or RESOZU in game) located on planets will be utilised to enable upgrades to the player's suit (to provide greater resistance to toxic, radioactive and underwater environments) and tools for resource acquisition and on-foot combat. The player's ship also has a suite of upgrades such as FTL jump distance, and can receive support from NPC Wingmen.
Players defeated will lose accumulated upgrades, however this is not a perma-death, game failure state. Players defeated in space for instance will be left in a escape pod, and will have to reacquire a spaceship.
No Man's Sky is not a MMO. However, online interaction includes asynchronous pooling of players' discoveries into central database, as they collectively catalogue the universe. Social features as in-game chat are confirmed as well as currently undefined abilities for players to help each other remotely.
In-game multiplayer interaction is not confirmed at this stage. Hello Games describe any multiplayer implementation is likely to be similar to player phasing used in Journey or Dark Souls.
All musical accompaniment to gameplay thus far as been by Sheffield based, Post-Rock act 65daysofstatic (sic). Sean Murray of Hello Games confirms that talks are taking place with the act to involve them with No Man's Sky soundtrack.