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Game » consists of 0 releases. Released May 24, 1996
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
An organism consisting of both natural and artificial systems.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
A stylistic choice of employing small polygon counts for meshes.
The complete or near-annihilation of life on the planet Earth by the means of nuclear weaponry.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
3D engine developed by Bethesda Software in 1994.
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