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Game » consists of 5 releases. Released Sep 23, 2002
The 2003 Interactive Achievement Awards celebrated the best games of 2002.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A character that deliberately destroys themselves in order to kill their enemies. This can be something like letting a grenade kill yourself and your enemy in a first person shooter.
The Panda King's mandrill guards.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Approximately 30 seconds after gameplay starts.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
The action of crossing a ledge, often this requires careful sidestepping.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
A two winged insect. The females are known for sucking blood of mammals in order to obtain the nutrients required to lay eggs.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
Several different game types like driving, shooting, and platforming in one cohesive game. Compilation releases don't count.
Music based games may be growing in popularity now, but there have always been musicians in games. Whether they're in a band, play an instrument, or just sing into a hairbrush, these characters live for music.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Usually leading up to a late title card, some games put opening credits at the beginning of the game while you're actually playing! This is usually done to make the whole thing feel more cinematic.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
An orphan is a child that has both of his/her natural parents absent from his/her upbringing. The absence could be from the parents' death, abandonement, or "accidental" disappearance.
Pandas are black and white bears that live mainly in China and zoos. It is an endangered species.
A collection of anthropomorphic characters without pants, but with shirts or other tops. Does not include characters in dresses.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
A patrol is a common concept in many games in which a computer-controlled character moves back and forth along a set path repeatedly.
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