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Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
When players are encouraged to collect all of a large number of characters, creatures or items in a game. Progress is often represented by some sort of bestiary or compendium that is filled out with new entries.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Characters who often refuse to do anything.
Munchlax is the pre-evolved form of Snorlax. It has a tremendous appetite.
A non-elemental or gimmick affiliated Pokémon type.
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
Pokémon are creatures that inhabit the Pokémon universe and can be captured and trained for battle.
Lazy Pokémon, and the final form of Slakoth.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
A common Water-type move in Pokémon games.
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