Soma Bringer is a Diablo style RPG developed by Monolith Soft and published by Nintendo for the Nintendo DS. The game was released in Japan on February 28, 2008 and was never localized for other territories. However an English fan translation patch was released by DarthNemesis with help from several other translators and hackers on February 2, 2009.
Soma Bringer plays a lot like many Diablo-like action RPGs. You control one character, part of a party of 3, out of 7 choosable characters. You choose your main and only controlable character's class, which can be: Battler, Corp, Dark, Gunner and Kampf.
Battler is your usual melee combat fighter, focuses on HP and defense. Corps are spear and one-handed weapons users, balanced between ofense and defense. Darks can equip spears and two-handed weapons, and have HP-using damage-inflicting abilities. Gunners are ranged attackers, have the highest range of attack and can also inflict status changes on enemies. Kampfs are quick hand-to-hand and dual wielding users that excel in combo attaks.
Characters level up as they defeat monsters and gain EXP. Once the main character levels up on level the player is prompted to assign Character Points (CP) to increase its statistics. These are Strength, Magic, Health and Skill.
They player also gains Ability Points (AP) when leveling up, which can be assigned to different abilites and are not permanetly assigned, which means the player can assign all the AP to different abilites as he sees appropriate at different times. However different tiers of abilites are only unlocked when achieving specific levels.
The player can then assign different attacks to different buttons, performing combos for more damaged if attacks are executed in the right order. Items can also be assigned to different buttons and can be used in battle accessing a different menu by simply pressing one of the shoulder buttons of the DS. This way the player can easily switch between the attack menu and the item menu during battle.
Combat is in real time and enemies appear on the same screen as exploration occurs.