Torchlight is the debut game from Runic Games, and was released on October 27, 2009. It is an isometric view action RPG, very much in the vein of the successful famous classic Diablo franchise. Development of Torchlight was led by Max and Erich Schaefer, designers behind Diablo and Diablo II. An XBLA version was released March 9, 2011.
A sequel, Torchlight II, was released September 2012.
The story centers around a mysterious ore called Ember, which is the essence of magic and the keystone in alchemy. Word of Ember crossed the world, and the city of Torchlight was built. Miners dug deep beneath the streets of Torchlight, discovering ore richer than anyone had ever seen, but they were not the first to covet these mines. Buried along with the ore lays a buried past, a dangerous labyrinth of caverns and ruined civilizations, twisted creatures and the bones of those who came before. Evil bubbles up from the depths and threatens to overrun Torchlight as it has so many others. The heart of a villain has infused the Ember, and his darkness seeps through the veins. To survive, the townspeople must break the cycle of destruction; they need a champion who can destroy the evil at its root. Removing the source of the rot may purify the Ember, but it is a long and perilous journey. The champion must battle through rock and fire, through lost cities and ancient tombs, into the palace of the villain himself.
Torchlight consists of one main dungeon, with the only outside area being the town of Torchlight. The main story takes place along the entire length of the dungeon, culminating in the end boss on the lowest floor of the dungeon. There is also a major boss fight every five floors, with a change in environment shortly after. The levels in the dungeon are randomized, but the game includes many handcrafted quests and unique bosses. After the player finishes the main game, they can also access an infinite dungeon, the Shadow Vault.
Torchlight includes a total of five difficulty levels, ranging from Very Easy to Very Hard. Additionally, there is a hardcore mode where if the player's character dies, they are dead permanently. It is recommended that players familiar with this type of game start with at least the Hard difficulty.
In Torchlight, players gain experience and levels by killing monsters and completing quests. With each level gained, the player gets five attribute points that they can spend on the four main attributes: Defense, Magic, Strength, and Dexterity. They are also rewarded with one skill point to apply to their Skill Tree upon leveling up.
An auxiliary means of leveling in Torchlight is Fame. As players kill Boss Monsters or complete quests, they gain fame. For each level of fame, they are awarded one bonus skill point, and the maximum level of fame is twenty.
Equipment and Loot
Players can find all kinds of valuable items while dungeon diving in Torchlight, either by defeating enemies, destroying barrels and other destructible wares scattered around in the dungeons, or in treasure chests. It can range from simple items like magical scrolls and potions, to rare, unique equipment that players can spend hours trying find. Each class can use any equipment they find; there are no class-specific weapons or armor. There is, however, attribute and level restrictions on many of the rarer equipment. A player has eleven equipment slots, much like most RPGs:
- Chest armor
- Shoulder armor
- Rings (two slots)
- Left handed weapon/shield
- Right handed weapon
Torchlight has an item color classification to make the value and importance of an item easier to discern. This classification system was popularized by World of Warcraft, and is a key component of many loot-heavy games:
- White: An ordinary item. Scrolls and spells are also displayed in this color.
- Green: An enchanted item. This item possess a magical enchantment and usually sells for a higher price than ordinary items, and they usually come identified.
- Blue: A rare item. This item often possess a powerful enchantment or even several, different magical properties. When identified, this item sells well.
- Orange - A unique item. This is a one-of-a-kind item that rarely appears in the game and hold many powerful enchantments. If identified, this unique item can sell for a lot of gold.
- Purple - A rare or unique item that is part of a set. Collecting and equipping other armor or items in the same set adds additional powers. The number of items in sets varies but some include up to six distinct pieces.
Gems in Torchlight are weapon or armor modifiers that can be placed into any empty Socket. Sockets can come either preexisting in weapon drops, or added to equipment by random enchantment at the Enchanter. They have different effects dependent on their type, their grade, and their placement into a weapon, an armor piece, or a trinket. Identical gems can be combined to form a higher grade gem of the same type at the Transmuter. There are ten grades to a gem, ranging from the poorest quality to the best:
- Ultimate (Each type has their unique name)
There are nine main types of gems in Torchlight.
|Gem||Weapon Effect||Armor/Trinket Effect|
|Cold-Ember||Additional Ice Damage||Additional Ice Resistance|
|Core-Ember||Health Recovery per Second||Strength Attribute Bonus|
|Deep-Ember||Armor Degraded per Hit||Dexterity Attribute Bonus|
|Fire-Ember||Additional Fire Damage||Additional Fire Resistance|
|Flow-Ember||Additional Electric Damage||Additional Electric Resistance|
|Life-Ember||Additional Poison Damage||Additional Poison Resistance|
|Pure-Ember||Additional Damage||Additional Armor|
|Eyeball||Mana Stolen on Hit||Magic Attribute Bonus|
|Skull||Health Stolen on Hit||Defense Attribute Bonus|
There are also rarer chaos gems, with random magical bonuses.
The pet is a player's only companion while exploring the dungeons of Torchlight. Two types of pets came with the game's original release: a wolfish dog, and a lynx-like cat. The retail release of Torchlight introduced a ferret pet, and the XBLA release made available a rather odd lizard creature called a Chakawary. These additional pets are not available in the original release except through modding.
The pet will have the ability to fight along a player's side, and can hold items, and even sell loot back in town while the player remains in the dungeon. It is able to equip two rings and an amulet, and can learn up to two spells to cast. The pet cannot die, but will flee when it is out of health, putting it out of combat for a period of time.
Players can feed fish, found in fishing spots in the dungeons, to their pets, changing it temporarily or permanently into other creatures (this also changes their own attributes accordingly). Other potions, capable of affecting only its attributes and not its appearance can also be found through fishing and exploration (see Potions below).
Players can set just how aggressive their pets are during combat by setting its stance, using buttons located just below the pet's health and mana bars:
- Agressive Stance: The pet will always attack any nearby enemy and pursue them until either it has to flee or the enemy dies.
- Defensive Stance: The pet will only attack an enemy if it attacks the player first; it will also not pursue enemies.
- Passive Stance: The pet will not engage enemies, even those that attack the player.
The entirety of Torchlight's gameplay takes place in a single, continuous huge dungeon beneath the game's only town, similar to the Diablo, but with more variations on level design. This dungeon comprises of all the levels in the game's main story. The monster sets in these levels are predefined and do not scale to the player's level.
Floors 1 - 5: Orden Mines
The original mineshaft that most of the townsfolk work in to collect Ember, the town's most profitable resource, and the source of corruption.
Floors 6 - 10: Tomb of the Awakened A necropolis with skeletons and zombies.
Floors 11 - 15: Estherian Ruins
A central hub of overgrown plants amid temple ruins. Three floors can be taken in any order to unlock the final floors in the area.
Floors 16 - 20: Tu'tara Caverns
A system of caverns on the verge of collapse.
Floors 21 - 25: The Molten Prison
Ruins of an old prison system with red-glowing lava flowing below.
Floors 26 - 30: The Lost Fortress
Ancient Dwarven ruins consisting of mechanical enemies and corrupt Ember beings.
Floors 31 - 34: The Black Palace
The final set of dungeons before meeting the game's villain. Naturally, these levels present the biggest challenges and tought enemies.
Floor 35: Ordrak's Lair
The ancient temple of the main dungeon's final boss, Ordrak, with dark energy waves and lightning special effects to set the properly ominous tone.
The Shadow Vault
The Shadow Vault is a randomized dungeon, unlocked in the town's Crypt/Graveyard area after defeating Ordrak on any difficulty setting on any given character class. The dungeon floors are endless and randomized to use all sets of locations and monsters. The enemies in this never-ending dungeon scale to the player's level on all floors, providing a more challenging and rewarding experience for the player.
The Shadow Vault has two quest givers; these NPC's are located in town, just outside the dungeon's entrance.
There are three classes in Torchlight, all of which are gender-specific. Each class has three unique skill trees, and skills are unlocked by the character's levels.
The Destroyer is a melee based class supplemented with special spiritual abilities. He is a Warrior-like class in its essence. You can range from a Tanky Juggernaut to a Duel-Wielding Beast. He gains 60 health and 5 mana per level and has the following starting attributes:
- Strength: 10
- Dexterity: 4
- Magic: 3
- Defense: 10
- Health: 300
- Mana: 20
The Alchemist is a mage-like class that uses a special gauntlet on his left hand called the Focus Glove to shoot bursts of Ember energy. He gains 40 health and around 7 mana per level, and has the following starting attributes:
- Strength: 6
- Dexterity: 7
- Magic: 10
- Defense: 5
- Health: 200
- Mana: 30
The only female class in the game, the Vanquisher is a ranged-focused character with rogue-like abilities. She is part of an elite military unit of the capital city sent to Torchlight, disguised as an adventurer seeking treasure. In reality, she is there to investigate strange occurrences in the mines beneath Torchlight. She gains 40 health and 5 mana per level, and has the following starting attributes:
- Strength: 5
- Dexterity: 10
- Magic: 7
- Defense: 6
- Health: 200
- Mana: 20
Torchlight has a number of NPCs that the player can interact with:
- Syl: Brought to Torchlight by a note from her mentor, Master Alric.
- Brink: Companion and business partner to Syl.
- Master Alric: Mentor to Syl, and the one who taught her to use Ember.
- Kolos: A blacksmith that sells weaons.
- Tarn the Merchant: Sells general goods.
- Trill-Bot 4000: Aspiring Bard and One-Man Band.
- Triya: Sells socketable Gems.
- Goren: Enchants items.
- Duran, the Transmuter: Combines treasure to create new items.
- Vasman: Ember scholar.
- Gorn: Destroys items, recovering the gems inside.
- Furn: Destroys gems in socketed items.
- Duros the Blade: Sells unidentified items.
- Valeria: Gives quests related to the Shadow Vault.
- Gar: Gives quests related to the Shadow Vault.
|Skill||Tier||Description||Level Required to Unlock|
|Ember Bolt||Arcane||Bolts of ember energy seek out their target||1|
|Magic Weapons Expertise||Arcane||Mastery of all wands and staves, and reduced requirements for rings and amulets.||1|
|Iceshock||Arcane||Hurl a crystal that detonates with a chilling blast, freezing nearby foes.||5|
|Critical Strikes||Arcane||Increases the chance and improves the damage of all critical strikes.||5|
|Adventurer||Arcane||Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.||10|
|Ember Lightning||Arcane||Blasts foes with a bolt of ember energy.||10|
|Offensive Spell Mastery||Arcane||Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.||10|
|Ember Lance||Arcane||Pierces foes with a shaft of blistering energy.||15|
|Pyre||Arcane||Hurls a crystal filled with nether flames - burns foes over time.||20|
|Advanced Spellcasting||Arcane||Reduces the level requirements of all spells and improves mana recharge rate.||20|
|Ember Strike||Arcane||A bolt of burning energy from the sky strikes the target location.||25|
|Nether Imp||Lore||Summons Nether Imps from the dormant energies of corpses.||1|
|Thorned Minions||Lore||Your minions are imbued with crackling energy that reflects the damage foes inflict on them.||5|
|Pet Mastery||Lore||Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.||5|
|Summon Alchemic Golem||Lore||Summons an alchemical golem to attack your foes.||10|
|Charm Spell Mastery||Lore||Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.||10|
|Terror||Lore||Causes enemies within range to flee in mortal terror.||15|
|Ranged Weapons Expertise||Lore||Mastery of bows, pistols, crossbows, and rifles.||15|
|Burning Blind||Lore||Your minions are enraged, resulting in improved damage and attack speeds.||20|
|Summon Beam Golem||Lore||Summons a golem to blast your foes with a beam of electricity.||25|
|Treasure Hunter||Lore||Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.||25|
|Ember Shock||Battle||A gauntlet overload delivers a devastating charge to a single target. Power diffuses into nearby foes for lesser damage.||1|
|Armor Expertise||Battle||Mastery of all forms of armor reduces requirements and improves armor absorption.||1|
|Ember Shield||Battle||Envelops you in ember energy, absorbing physical damage.||5|
|Martial Weapons Expertise||Battle||Mastery of swords, axes, maces, and polearms.||5|
|Infuse||Battle||Imbue your weapons with ember energy for increased damage.||10|
|Defensive Spell Mastery||Battle||Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.||10|
|Frailty||Battle||Enfeebles Nearby enemies, reducing their armor and elemental resistances, and slowing their attacks.||15|
|Dual Wielding||Battle||Improves damage of all weapons when dual-wielding.||15|
|Ember Phase||Battle||Phase to a new location dealing damage as you enter and exit nether space.||20|
|Block and Parry||Battle||Increases the chance to block, either with or without shield.||20|
|Ember Sentry||Battle||A sentry crystal blasts nearby enemies with a beam of ember energy.||20|
|Skill||Tier||Description||Level Required to Unlock|
|Slash Attack||Berserker||Attacks all foes in front of you with all equipped weapons.||1|
|Dual Wielding||Berserker||Improves damage of all weapons when dual-wielding.||1|
|Stampede||Berserker||A brutal forward dash that damages all foes in its path.||5|
|Adventurer||Berserker||Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.||10|
|Offensive Spell Mastery||Berserker||Increases the level of all offensive magic spells.||10|
|Chain Vortex||Berserker||Phantasmal chains stun nearby foes.||15|
|Spectral Echo||Berserker||While active, attacks cause a spectral echo to damage foes beyond their normal range.||20|
|Critical Strikes||Berserker||Increases the chance and improves the damage of all critical strikes.||20|
|Treasure Hunter||Berserker||Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.||25|
|Devastate||Berserker||You rush forward in a flurry of powerful attacks using all equipped melee weapons.||25|
|Soul Rend||Titan||A powerful phantasmal blade cleaves your foes.||1|
|Titan Stomp||Titan||Blast all nearby foes with a shockwave that damages and knocks them back.||5|
|Martial Weapons Expertise||Titan||Mastery of swords, axes, maces, and polearms.||5|
|Ranged Weapons Expertise||Titan||Mastery of bows, pistols, crossbows, and rifles.||10|
|Doomquake||Titan||Strike the ground, sending burning cracks outwards to pierce your foes.||10|
|Defensive Spell Mastery||Titan||Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.||10|
|Frost Shield||Titan||A protective field absorbs physical and elemental damage, and freezes foes who strike it.||15|
|Barter||Titan||Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.||20|
|Block and Parry||Titan||Increases the chance to block, either with or without shield.||20|
|Seismic Burst||Titan||A burst of energy crackles along the ground, flinging enemies from its path.||25|
|Shadow Armor||Spectral||Summons a phantasmal which attacks nearby foes.||1|
|Entropic Aura||Spectral||Enemies near you are slowed, and sometimes interrupted. The aura lasts for two minutes. Only one aura may be active at a time.||5|
|Armor Expertise||Spectral||Mastery of all forms of armor reduces requirements and improves armor absorption.||5|
|Magic Weapons Expertise||Spectral||Mastery of all wands and staves, and reduced requirements for rings and amulets.||5|
|Shadow Bowman||Spectral||Summons a phantasm which attacks foes at range with a spectral bow.||10|
|Charm Spell Mastery||Spectral||Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.||10|
|Pet Mastery||Spectral||Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.||15|
|Aura of Thorns||Spectral||Enemies near you incur automatic damage over time. The aura last for two minutes.||20|
|Spectra Decay||Spectral||Disrupts the armor of nearby foes, amplifying the damage you deal to them.||25|
|Advanced Spellcasting||Spectral||Reduces the level requirements of all spells and improves mana recharge rate.||25|
|Skill||Tier||Description||Level Required to Unlock|
|Ranged Weapon Expertise||Marksman||Mastery of bows, pistols, crossbows, and rifles.||1|
|Ricochet||Marksman||Fire a ricocheting projectile from the active ranged weapon.||1|
|Frost Pilum||Marksman||Fire a piercing ice projectile from a ranged weapon.||5|
|Critical Strikes||Marksman||Increases the chance and improves the damage of all critical strikes.||5|
|Adventurer||Marksman||Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.||10|
|Seeking Shot||Marksman||Fires 3 projectiles that seek out nearby foes.||10|
|Offensive Spell Mastery||Marksman||Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.||10|
|Explosive Shot||Marksman||Fire a projectile from any equipped ranged weapon that detonates on impact, dealing damage to foes within its range.||15|
|Block and Parry||Marksman||Increases the chance to block, either with or without shield.||20|
|Arrow Hail||Marksman||Call forth a hail of arrows to pierce your foes.||25|
|Needle Arc||Rogue||Fling an arc of darts that pierces foes.||1|
|Stab||Rogue||A brutal forward strike with two dirks.||5|
|Armor Expertise||Rogue||Mastery of all forms of armor reduces requirements and improves armor absorption.||5|
|Wind of Justice||Rogue||Pushes nearby enemies away with a freezing force of righteousness.||10|
|Defensive Spell Mastery||Rogue||Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.||10|
|Martial Weapons Expertise||Rogue||Mastery of swords, axes, maces, and polearms.||15|
|Barter||Rogue||Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.||20|
|Venomous Dirks||Rogue||Release a set of enchanted poison dirks which slowly seek out and pierces enemies.||20|
|Treasure Hunter||Rogue||Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.||25|
|Hamstring||Rogue||A swift dash which slices enemies with a pair of dirks, impairing their movement and inducing bleeding.||25|
|Lightning Bomb||Arbiter||Hurl a bomb that splits into electrical bolts on impact.||1|
|Dual Wielding||Arbiter||Improves damage of all weapons when dual-wielding.||5|
|Flame Trap||Arbiter||Hurl a device that burns nearby foes with gouts of flame, devastating low resist enemies.||5|
|Charm Spell Mastery||Arbiter||Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.||10|
|Flechette Trap||Arbiter||Hurl a device that sprays foes with piercing flechettes.||15|
|Pet Mastery||Arbiter||Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.||15|
|Magic Weapons Expertise||Arbiter||Mastery of all wands and staves, and reduced requirements for rings and amulets.||20|
|Devouring Trap||Arbiter||Hurl a device that drains the armor of all nearby foes.||20|
|Shock Trap||Arbiter||Hurl a device that shocks nearby foes with bolts of lightning.||25|
|Advanced Spellcasting||Arbiter||Reduces the level requirements of all spells and improves mana recharge rate.||25|
|Health Potion||400 Health recovery over four seconds|
|Big Health Potion||800 Health recovery over four seconds|
|Giant Health Potion||1200 Health recovery over four seconds|
|Super Health Potion||1600 Health recovery over four seconds|
|Grand Health Potion||2000 Health recovery over four seconds|
|Mana Potion||520 Mana recovery over four seconds|
|Big Mana Potion||1040 Mana recovery over four seconds|
|Giant Mana Potion||1560 Mana recovery over four seconds|
|Super Mana Potion||2080 Mana recovery over four seconds|
|Grand Mana Potion||2600 Mana recovery over four seconds|
|Accuracy Potion||Adds 20 to Critical Hit||20 seconds|
|Luck Potion||Adds 100% Magic Find||60 seconds|
|Armor Potion||Adds 100% Armor||120 seconds|
|Potion of Respec||Refund all Skill Points||-----|
|Brom's Roughhide Tonic||Adds 2 Defense Points||Permanent|
|Overseer's Eye||Adds 25 Health / Hit Points||Permanent|
These potions can only be fed to your pet and will obviously only take effect on him/her.
- Adds 25% to Magic Find for 3600 seconds
- Adds 20% to Fire Damage dealt
- Adds 100% to Knock Back Resistance
- Adds 20% to Poison Damage dealt
- - 20% Poison Damage taken
|Emberbright Cod||1200 seconds|
|Ember Fish Eye|
- Adds 20% to Experience Gain
- Adds 20% to Electric Damage dealt
- - 20% Electric Damage taken
- Adds 1 point to Dexterity
|Bearded Fish||300 seconds|
- Adds 20% to Ice Damage dealt
|Albino Halibut||300 seconds|
- Rock Troll
- Grave Diggers
- Stabber Pygmys
- Pygmy Chanters
- Tunnel Spiders
- Thorned Spiders
- Goblin Stabber
- Goblin Hunter
- Crazed Goblin
- Goblin Chanter
- Goblin Healer
- Troll Juggernaut
- Soulless Cutter
- Dwarven Wight
- Ember Thrall
- Deathwalker Battlemaster
- Mechanical Construct
- Watcher Geist
- Cursed Sword
- Blood Disciple
- Dark Zealot
- Brink, the Corrupted
- The Overseer
- Ember Colossus
One key feature of Torchlight is its moddability. With the Torchlight editor, known as TorchED, players are able to create their own dungeon sets with a tile based editor, and edit damage, experience, monster, skill, and loot tables. Players can also create their own armors, skills, and even their own classes using their own character models and armor sets.
Although there is no (official) multiplayer support in Torchlight, limited multiplayer (Direct IP) support is available through the use of a community developed mod. Available at http://code.google.com/p/tlmp/
The sequel, Torchlight II, has multiplayer co-op out of the box.
The soundtrack is composed by Matt Uelmen, who is best known for the soundtrack of the Diablo series. It is also said that he will compose the soundtrack for the upcoming TorchLight MMO as well. The songs can be found in the game's audio directory, filed under alphabetical order. They are as follows:
|Song Title||Running Time|
Originally Torchlight was only going to be available via PC digital distribution platforms including Steam, Direct2Drive, and from Runic Games directly. The Steam version of the game now has cloud saves and achievements to go along with the update that added the infinite dungeon. However, Runic revealed that the game would be available on store shelves from publisher Encore. A physical copy for Torchlight was available in stores since January 5th, 2010. The boxed versions do not have any form of DRM, and also come with a 3rd pet, a Ferret (which can also can be unlocked with mods).
In March 2010, Max Schaefer (CEO of Runic Games) was asked about porting the game to consoles, and he responded:
"We're going to put some serious effort, pretty quick, into getting 'Torchlight' onto consoles. There's a lot of really cool things about the console world, too, that would work well with our game."
Later, in August at Gamescom 2010, Runic Games revealed that they have been hard at work on the console port and are hoping to have the XBLA and PSN versions of the game out by Holiday 2010.
At CES 2011, it was officially announced that an XBLA version of Torchlight would be coming sometime in February as part of an "XBLA House Party" promotion.
"Torchlight" (Runic Games Inc./Microsoft Corp.) E10 (Everyone 10 ) A highly regarded PC game with more than 800,000 units sold to date, "Torchlight" is now coming to Xbox LIVE. Combat is more exciting with revamped controls and mechanics, new armor and quests. There's even an exclusive new pet for your character. Send a select goodie or two to your friends on Xbox LIVE* to share the fun for the first time.
Although previously announced to also appear on PSN, plans for that have been halted as Microsoft is publishing the XBLA version.
There are many changes to this version from the original release:
- New art assets
- Overhauled UI
- No item slots, instead players can hold up to fifty items, and ninety-nine potions and scrolls
- Potions auto select the best potion to heal or restore mana
- Players can map four active skills to the controller buttons. Two sets of four can be swapped between for a total of eight mapped skills
- Character movement is executed with the left analog stick. Enemies are not targeted, as the character now strike any enemy in their range
- Loading times reduced
- New animations
- Automapping system from Torchlight II
- One new armor set for each class
- New quests
- A new pet: the Chakawary
The price of the game in XBLA is 1200 MSP.
- Operating System: Windows XP SP3 or later
- Processor: Intel Pentium III 800 MHz processor
- RAM Memory: 512 MB (1 GB Recommended)
- Graphics: DirectX 9.0c compatible 3D graphics with at least 64 MB of addressable memory
- Hard Drive: 400 MB
- Operating System: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
- Processor: Intel Mac
- RAM Memory: 1GB RAM
- Graphics: OpenGL 2.0 compatible video card with 256MB dedicated RAM (ATI Radeon X1600 or nVidia equivalent)
- Hard Drive: 800MB