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    Runic Games

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    From the ashes of Flagship Studios Seattle, Runic Games. Lead by Travis Baldree and Max Schaefer.

    Short summary describing this company.

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    Staff

    The staff at Runic Games is mainly comprised of ex- Flagship Studios employees and a few new faces coming from projects such as, Borderlands, Brother in Arms, Forza, and Warhammer Online. Two of the studio's figureheads, Max & Erich Schaefer, were project leads for Diablo II and its expansion.

    • Travis Baldree - President and Project Manager
    • Jason Beck - Studio Art Director
    • Patrick Blank - Lead Level Designer
    • Gregory Brown - Tools Engineer
    • Sirio Brozzi - Concept Artist
    • Kyle Cornelius - Concept Artist
    • John Dunbar - Designer
    • Ben Evans - Website
    • Mike Fisher - 2d artist
    • Kevin Green - Artist/Generalist
    • Peter Hu - Programmer
    • Jeremy Huxley - Environment Artist
    • Brock Jones - Producer/Programmer
    • Jason Lamb - Quality Assurance
    • Matt Lefferts - Animator
    • Jeff Mianowski - Senior Character and Environment Artist
    • Leo Miller - Designer
    • Adam Perin - 3d Technical Artist
    • Wonder Russell - Office Manager/Public Relations
    • Erich Schaefer - Designer
    • Max Schaefer - CEO
    • Jamus Thayn - Artist
    • Colin Turner - Animator
    • Matt Uelmen - Noisemaker/Composer
    • Ian Welke - Quality Assurance Manager

    Projects

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