Staff
The staff at Runic Games is mainly comprised of ex-
Flagship Studios employees and a few new faces coming from projects such as, Borderlands, Brother in Arms, Forza, and Warhammer Online. Two of the studio's figureheads,
Max &
Erich Schaefer, were project leads for
Diablo II and its
expansion.
Travis Baldree - President and Project Manager
Jason Beck - Studio Art Director
Patrick Blank - Lead Level Designer
Gregory Brown - Tools Engineer
Sirio Brozzi - Concept Artist
Kyle Cornelius - Concept Artist
John Dunbar - Designer
Ben Evans - Website
Mike Fisher - 2d artist
Kevin Green - Artist/Generalist
Peter Hu - Programmer
Jeremy Huxley - Environment Artist
Brock Jones - Producer/Programmer
Jason Lamb - Quality Assurance
Matt Lefferts - Animator
Jeff Mianowski - Senior Character and Environment Artist
Leo Miller - Designer
Adam Perin - 3d Technical Artist
Wonder Russell - Office Manager/Public Relations
Erich Schaefer - Designer
Max Schaefer - CEO
Jamus Thayn - Artist
Colin Turner - Animator
Matt Uelmen - Noisemaker/Composer
Ian Welke - Quality Assurance Manager
Projects
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