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Staff

The staff at Runic Games is mainly comprised of ex- Flagship Studios employees and a few new faces coming from projects such as, Borderlands, Brother in Arms, Forza, and Warhammer Online. Two of the studio's figureheads, Max & Erich Schaefer, were project leads for Diablo II and its expansion.
 
Travis Baldree - President and Project Manager
Jason Beck - Studio Art Director
Patrick Blank - Lead Level Designer
Gregory Brown - Tools Engineer
Sirio Brozzi  - Concept Artist  
Kyle Cornelius  - Concept Artist
John Dunbar - Designer
Ben Evans - Website
Mike Fisher - 2d artist
Kevin Green -  Artist/Generalist  
Peter Hu - Programmer
Jeremy Huxley - Environment Artist
Brock Jones - Producer/Programmer
Jason Lamb - Quality Assurance
Matt Lefferts - Animator  
Jeff Mianowski  -  Senior Character and Environment Artist  
Leo Miller - Designer
Adam Perin - 3d Technical Artist
Wonder Russell - Office Manager/Public Relations
Erich Schaefer - Designer
Max Schaefer - CEO
Jamus Thayn - Artist
Colin Turner - Animator 
Matt Uelmen - Noisemaker/Composer
Ian Welke - Quality Assurance Manager
 

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