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Game » consists of 0 releases. Released Apr 27, 2000
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
As time progresses, the character ages. A boy one moment, a man the next, soon the character is so old he's on the brink of death...
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Classes are different archetypes and playstyles that players can choose to play their game with.
Character Creation refers to characters created by players themselves, rather than developers.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Environments cycle between day and night, often with effects on other aspects of the game.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
When a song is played over the end-credits, often by a famous artist.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
A page for video game protagonists that are elderly.
Arguably the rockingest genre of rock music.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Quest givers that task the player with killing an enemy or specific number of enemies.
Sometimes one playable character just isn't enough.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Want to make your character grow how YOU want? These games let you develop whatever skills you want at any time, in any order.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
The concept of reviving somebody who is dead or down.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
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