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Game Mess Mornings 05/09/24
GrubbSnax
02
Blight Club
Game Mess Mornings 05/08/24
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Game » consists of 1 releases. Released Jul 26, 2019
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
Games that were made entirely by one person.
A location that prevents the player from progressing, unless they follow a specific path or perform certain actions.
A fake glitch is a "glitch" coded into the game, designed to confuse, scare, or amuse the player.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
An open-source, "drag and drop" game development tool for sprite-based 2D games. Projects can be exported in HTML5 form, or as Game Boy ROM files that are compatible with the original hardware as well as emulators.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A digital distribution service built around indie works and their creators.
The head of a city government. The perfect candidate if your game needs a rear end in a top hat.
Ever since Pac-Man, games have had us navigating mazes.
Games devoid of or mostly without music, including games with title screen music, but with little to no gameplay music.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
The point in an otherwise nonlinear game where the player can do little else but to progress. Such points are most commonly found just before endgame content.
A game with no sound or music of any kind.
A lead character who never says a word, despite being spoken to.
Souls are the spiritual essence of living things.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Animals that have the ability of speech and in some cases are anthropomorphic.
Life after death, known by many names in many cultures, where the dead continue their existence forever parted from the living.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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