What were they THINKING?

#1 Posted by TheGTAvaccine (2884 posts) -

Alright, just want to start this out by saying that I enjoy Web of Shadows. It's has pretty damn fun gameplay, and I love how all the moves are quick and fluid.

So with that said, what the hell were they THINKING with the collectibles? I mean, there's already an experience system set up, but instead of gaining experience and leveling up, you have to go out of your way to find dumbass collectibles. Seriously, there have been so many times where I'm just slinging along my way, and have to stop to grab those stupid things. What do you guys think about all this?

#2 Posted by Kush (8889 posts) -

You know that those collectibles have nothing to do with leveling up right...

#3 Posted by HandsomeDead (11863 posts) -

I think the entire game could be summed up with 'What were they thinking?' Seriously, I don't see how a good Spider-Man game is so hard to make.

#4 Posted by Kush (8889 posts) -
HandsomeDead said:
"I think the entire game could be summed up with 'What were they thinking?' Seriously, I don't see how a good Spider-Man game is so hard to make."
I really think that the story/writing and VAing is what kills this game. The story is so awful and that was the part of the game that I was looking forward to more than anything else...one of my biggest disappointments all year.
#5 Posted by TheGTAvaccine (2884 posts) -
Kush said:
"You know that those collectibles have nothing to do with leveling up right..."
What are you talking about? Every time you get a collectible, it tells you how many more you need to level up.
#6 Posted by Kush (8889 posts) -
TheGTAvaccine said:
"Kush said:
"You know that those collectibles have nothing to do with leveling up right..."
What are you talking about? Every time you get a collectible, it tells you how many more you need to level up."
From my experience (and from what I remember) they don't actually have anything to do with leveling up spider-man or allowing him to upgrade his suit...I'm pretty sure things just open up as you progress through the story.
#7 Posted by TheGTAvaccine (2884 posts) -
Kush said:
"TheGTAvaccine said:
"Kush said:
"You know that those collectibles have nothing to do with leveling up right..."
What are you talking about? Every time you get a collectible, it tells you how many more you need to level up."
From my experience (and from what I remember) they don't actually have anything to do with leveling up spider-man or allowing him to upgrade his suit...I'm pretty sure things just open up as you progress through the story."
Yeah, the unlocking stuff unlocks on it's own but the collectibles "Increase Spider-Man's swing speed and the size of his Health and Special Meters" (taken directly from the status screen)
#8 Posted by Bulldog19892 (1795 posts) -

I think you just summed up the entire game in a single question.

#9 Posted by Kush (8889 posts) -

I had no idea the collectibles actually meant anything...I don't remember them explicitly saying that anywhere during the game, but who cares...the game sucks. The only thing I actually liked was the collectible system. I am a sucker for collecting crap and the fact that the locations show up on the map after you find 1000 is awesome!

#10 Posted by HistoryInRust (6317 posts) -
Kush said:
"HandsomeDead said:
"I think the entire game could be summed up with 'What were they thinking?' Seriously, I don't see how a good Spider-Man game is so hard to make."
I really think that the story/writing and VAing is what kills this game. The story is so awful and that was the part of the game that I was looking forward to more than anything else...one of my biggest disappointments all year."
They should try to get an actual comic scribe to pen a story, instead of allowing the in-studio writers to shoehorn what equates to bad fan fiction.  Shaba pretty well nailed the controls, now they just need a sense of pacing and variety.

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