'Loot containers' (name is still a work in progress!) do indeed exist and are designed to alleviate the frustration some feel around high-level loot drops.
As it's currently implemented, at the end of a key encounter within an Operation, upon looting a high-level opponent, everyone in the Operations group will get an individual container which has a chance to give you a random piece of loot that's specific to your class. It could be part of an armor set, a weapon, and so on. If you don't get loot, you'll get commendations which can be used to purchase gear.
Please note, this feature is currently in Game Testing and may well be modified before launch.
Also some information on The Eternity Vault the first Raid(Operation)
'Gabe Amatengelo: Players drop onto the surface via pods to attempt to gain entry, first facing the automated defences, then giant droids before transitioning indoors.' 'There's a certain point where you've got to get your back up against the wall, while your group tries to solve a code to get a door open to progress futher. Its loosely inspired by the Battle of Endor scene where the rebels are trying to gain entry to the base.' ''At one point, you'll be facing the entourage of one of the uber-Force wielders [Bioware are keen to avoid saying who this is]. Everyone in the group has to pick one to fight. You have this Luke/Vader type moment where it's a one-on-one boss fight but everyone is in audience.''
I'm not sure if there is anything else in the PC Gamer article, this was all I could find.
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