@SirPsychoSexy said:
I used to play random, but have since switched over to Terran. Terran is definitely the most challenging race. With that said Terran also has the highest skill cap. The amount of micro Terran needs to win big engagements is pretty insane. Against toss you need to emp the temps, dodge storms, spread from collossus splash, focus fire viking damage, and kite chargelots to come out even or on top. Kiting chargelots alone can be daunting for the average player. Not to mention you take 1 or 2 bad storms during all this and you lose. Toss really only has to a move and throw down storms. As for versing Zerg you really need to know how to split well and can't get caught with tanks out of position or it's over. Again you have to spread for the fungals and try to emp or snipe infestors. The Zerg doesn't have too much micro, just trying to get a good surround and landing the fungals.
Another downside is Terran has to constantly be producing units as they lose them be because they take so much longer to resupply than zerg or toss. Even if you do win a major engagement you have to be ready for 30-40 supply of chargelots trying to clean you up. And zerg can force you to mass up vikings and change their composition on a dime to ultra's making half your army void.
Because Terran has all this micro and macro to do mid battle is why it is such a challenge. Sure top tier pro's can do all this and then some making Terran extremely strong. Terran probably is OP at the very highest of levels. The very best Koreans can do such incredible micro which is where Terran really shines, but for the average player like you and me I would argue Terran is by far the most difficult race. If you get upset about losing to terran and think they are OP in your Bronze - Diamond league think again. the amount of things to do as a Terran to come out on top is much higher than the other races.
Edit: Just realized this was bumped from over a year ago, not sure how people still feel about this, but this is my current thoughts on Terran
You make some good points. I especially agree with your point about Terran being OP at the highest level of the game - obviously its different at the skill level of mere mortals.
However I would disagree completely with your suggestion that Terran is harder for average players. With regards to macro, if I forget to use lots of mules I can quickly dump them all at one base - as opposed to a zerg who forgets to keep up his larvae injects,in which case they must inject as each base that they have. Substancailly more time consuming in the heat of the moment. Also, I find macroing up marine/marauder from barracks to be the easiest macro mechanic in the game. At the lower levels of play, I rarely find that micro plays too big a part. Hit stim - attack move, hope for the best.
The reason that I find this topic interesting, is that many people who say stuff like "OMG WTF TERRAN IMBA ALL TERRAN PLAYERS SHOULD DIEEEEEE!!!" are usually complaining about how Terran have things the other races dont. Like scans for example. However, the coolest thing about sc2 is that each race genuinely plays differently to one another. My main issue with Terran is that early game rushes (especially marine/marauder vs protoss) are very easy for low skill players to execute, but challenging for low skill players to defend. Sure, at the higher levels Protoss players will be much better at holding off these pushes, but for silver leaguers such as me, they are a total coin flip.
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