Give It An Hour...
At first it's beautiful in a beguiling, lonely sort of way. Then it's promising for half a minute before swiftly becoming utterly inexplicable, you immediately gather that upsettingly familiar internal voice of concern "Dude, that's £5 worth of tram fare you just spent". Twenty minutes later it all makes perfect sense and what first appeared to be an arty intrigue with little hope of being playable becomes what can be most closely compared to, as strange as it sounds, IOS levels of addiction.I'm not sure what I am doing here and no one has pointed to my end goal but by God if I don't keep planting these things I am pretty sure something bad will happen.
I think you know the kind of person you are well enough to know if Starseed Pilgrim will or will not be your thing, and if you're already thinking it looks pretty sweet, then pull the trigger! What are you gonna buy with a fiver anyhow? More bay leaves for that poached chicken you make so often?
Part of the fun of Starseed Pilgrim is figuring the minimal gameplay out for yourself and if that sounds like a hassle, it really isn't. Even though it at first seems as abstract as a Jean Metzinger, La Femme au Cheval, it quickly turns into a simple pleasure with a bizarre level of difficulty that may annoy you but never to the point of minor flamboyant self-harm. It's described by it's creator as a symphonic garden and while you aren't planting Loco-Roco-esque structures with pulsating laid back electro grooves, the occasional smattering of pop and bleeps from the seeds matched the eerie rumblings of the abyss are incredibly effective. All over it is a satisfying audio-visual cavalcade of joy that can for some annoying reason not be set to full-screen (to my knowledge).
Couple hours later I'm still not sure if I'm playing it right but I'm pretty sure I love it.