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    State of Decay

    Game » consists of 6 releases. Released Jun 05, 2013

    State of Decay is an ambitious zombie apocalypse survival game set in a current-day open world that asks "What would you do if it really happened?"

    My current state of affairs: Decaying (Spoilers)

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    comradecrash

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    Edited By comradecrash

    The apocalypse started easy enough. The zombie outbreak had come to this neck of the woods and Marcus survived his first encounter. With his buddy Ed, they find other survivors holed up in a ranger station. Marcus decides to help them scavenge the surrounding areas for supplies. During which, he and Ed save an off-duty soldier named Maya. A very spunky individual. She is led to the safety of the ranger station. But like everything in the end of the world, it's all relative. They soon arrive to find the building compromised and Ed manages to takes a nasty bite from a zombie.

    Marcus, Maya, and a bleeding Ed leave the campgrounds in search of help and answers. Fortunately, they find a little of both with Lily. With her radio, she leads the trio to a church where other survivors have gathered. The place seemed solid enough. The walls are reinforced with barbed wire. A watch tower guard looks out over the perimeter. What was iffy were the survivors. Marcus and the group needed to prove to some that they weren't freeloaders. So begins their journey of survival.

    Planting sun flowers and setting up some lawnmowers could work in some places. Not here. Here, zombies are fast and burst through windows and doors. Scavenging for anything makes noise that can attract these unwelcome guests. Large groups roam the streets looking for their next meal.

    Risks however are needed. The search for food, ammo, medicine, and other materials will keep the group alive and happy. Marcus and Maya tag team the duties to keep the base up and running. Marcus collects construction materials to build more cots to accommodate the surge of new people they rescue. Maya takes some of the frustrated or scared people out on zombie killing walk to talk things outs or help them out of a jam. These two become very influential and strong warriors. Marcus, is natural leader, takes the de facto leadership role. People come to trust and depend on him. Things were going great. If only they stayed that way.

    While searching a house for food, Marcus was radioed by Lily. She reminded him to go pick up the doctor for Ed. Marcus was tired. He couldn't journey into uncharted territory in such a weakened condition. He decides to finish up clearing one last house before heading back and getting Maya to run the errand instead. Luckily, or more appropriate unluckily, for him, he found coffee. And without much thought, he drank it, perked up, and was ready to go. He acquired an old pickup truck into the country side to meet up with the doctor. It was suppose to be so simple.

    Met up with a pair of brothers that didn't want to give up the doctor just yet. They couldn't move their injured little brother so they needed to fortify the old house they were currently occupying. And guess who they volunteered to help. Marcus had not time to argue. The zombies were coming.

    They boarded up all the windows and prepared to be besieged. A shotgun could be very useful in a situation like this. Sadly the brother too drunk to see straight took it and proceeded up the stairs to provide covering fire. Big help. Two were left downstairs to contend with the frontal attack. From fighting off the zombies that broke through to continually fixing the barricades things were going alright nonetheless. Especially with the help of Sober Brother and his trusty pistol. Marcus should have brought a gun too.

    Guns are very loud and with limited ammo around, they are only suppose to be used in extreme emergencies. Marcus never needed one. Maya carried one that she never used. Melee strength was good enough to take on a couple of zombies without much trouble. Why then would you encumber yourself with such a noisy boomstick? In hindsight, while it might take up space in your limited inventory, it's better to have one and never use it than to need one and not have it. On this day, Marcus needed it.

    A horde is tough to battle with. Stamina drains with each swing of a melee weapon to cut each zombies down. Scratches and bruises reminds Marcus that he came ill equipped. The brothers, however, weren't as cruel as they seemed. They had provided him with some equipment. Molotovs made from their homemade gin. He had no time to explain how bad of an idea that was. Hopefully they weren't going to be needed.

    Then the Neighbor appeared. Instead a shooting at him, Drunk Brother commented on how big he always was. The Neighbor came a knockin'. Well not literally. It was more of a hard slam as he could not fit through the door. With each slam he splintered the defenses. With no other choice, Marcus jumped out one of the broken windows to stop him. Having no experience with how dangerous a cocktail can be, he tossed it at the behemoth. Some of the substance did end up splashing him. Which in turn lead him to run around to put it out. This left Marcus further away from the house. And big fat mean zombie in the way of him and safety.

    A breath felt like a lifetime. Pistol shots rang out. Pop pop. The beast became distracted. That was his chance. He ran. Slipping by and through the doorway. But that fat man had some reach. Grabbing Marcus by the collar, the zombie pulled him out. And in one fell swoop, he was lifted up and torn in half...

    Fade back in. And Whatever His Name is trembling. He should be. That high skill of TV Trivia might not be applicable to surviving the zombie apocalypse as he had hoped. Good luck.

    Time passes since the loss. The group has packed up and left the church for bigger accommodations and the group has grown. Well in that they are stronger and haven't killed each other. A big plus. Maya took up the role of leader and managed to keep things running even though zombie and human alike persisted to cause anguish. As the sun rises over the corn fields and morale keeps ever dropping, Maya can't help but wonder what challenge this new day will bring.

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    LiquidElite

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    I enjoyed reading this. Funny how close this comes to being what happened to me with Marcus. i'm sure you know that if you sprint at a door you knock down the zombies behind it with the door swing, being the first time i encountered a big guy i foolishly assumed it would knock him down but it didn't, just led me straight into his chest and left me ripped in half. kind of funny but annoying really because i was going to make him the man.

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    comradecrash

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    @liquidelite: Thanks! Yeah I know that feeling. It sucked losing my top survivor just like that. And didn't know you could knock zombies down until much later. That was fun discovering. lol

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    Cleric22

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    I just lost Maya last night trying to rescue another survivor. I was expecting some kind of checkpoint, and when it just went to Marcus I was all like: "Well...fuck".

    Is there a way to take a party with you, or is it only story based? Just started playing last night and it's hilarious trial and error.

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    comradecrash

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    #4  Edited By comradecrash

    @cleric22: Sadly you can't recruit other members to come with you. Only in missions will you be paired up with others. But when that happens, swing by an infested house or two because they are very helpful in fighting some zombies and clearing out a place.

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    Jedted

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    #5  Edited By Jedted

    @comradecrash: You can recruit other survivors to follow you but it costs 100 influence so i never do it.

    This game is harsh, not just from a gameplay standpoint but emotionally. Every time one of my crew gets ripped in half by walkers i get this sinking feeling like i just lost my best friend. At least i can say that Marcus lasted longer than Maya and Ed, he fought bravely until a damn feral ripped him to pieces.

    I'm down to 8 survivors living out of the Kirkman house and i'm wondering if i shouldn't just restart after getting a better handle on the survival mechanics.

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