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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
In skateboarding games, the Flickit control scheme allows players to control their board and perform tricks with an analog stick rather than the previous standard of button combinations.
A common part of the game, as to perform tricks of any complexity or reward a front flip or back flip become essential. Just remember that landing on one's neck is bad!
Integral to gaining extra points while flipping or spinning, and can also be combined with grinding, grabs are a mainstay of the sport...plus they make you look awesome.
An animation system used in creating games.
Grinding is the ability to slide along the edge of an object, usually a rail of some kind, with the trucks of a skateboard, the sole of a rollerblade, or the pegs of a BMX bike, in addition to grind boots or simply the character's feet.
PhysX is a realtime physics engine middleware originally developed by Ageia and now maintained by nVidia. It is the only currently available physics engine that supports hardware acceleration.
Games whose titles consist of a single word.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
The use of a board to ride down a snow-covered slope.
SpeedTree is a software toolkit that generates realistic forests on the fly.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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