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From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
A technical feature in many 2D fighters that allows special moves to be executed by releasing or depressing a button, rather than exclusively being activated by pressing down a button.
Games which allow players to interact with others over the internet.
Games that have had an Original Soundtrack album released.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
The eighth annual Penny Arcade Expo took place from August 26-28, 2011 at the Washington State Convention Center in Seattle, Washington.
To commemorate the significance video games have in our culture, they occasionally appear on national postage.
A piledriver is a professional wrestling move in which the wrestler grabs his opponent, turns him upside-down, and drives the opponent's head into whatever happens to be below.
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Some fighting games allow players to move (and execute moves) after the match (or round) has ended.
Professional gaming is the world where players make a salary by playing games for a professional eSport organization. The professional gaming scene is built upon tournament managing organizations like TheCGS, ESWC, WCG and their sponsors.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
A balance mechanic in fighting games that reduces the damage of an attack each time it is
A promotional program for downloadable games on PlayStation Network that began in 2011.
Ranked Matches are commonplace in today's online world, and offer various distinctions over un-ranked/player matches.
Characters that are designed to be scantily-clad.
A meter mostly used in fighting games that fills up when a character is hit or deals damage, once it is full it can be triggered to make the player's attacks more powerful for a moment.
Classic form of numbering that gives things a more regal feel.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Satsui no Hadou, or "Surge of Murderous Intent", is a super-natural martial power in the Street Fighter Series.
A criminal organization within the Street Fighter universe established by M. Bison.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
Shoryuken is the move made famous by Ryu and Ken Masters of the Street Fighter franchise. Shoryuken translates to "Rising Dragon Fist" but most English speakers simply refer to it as the "Dragon Punch."
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Soft resetting is used in many console games to reset a game using the controller.
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