Azrael, who's done a ton of translating for the community, has converted the most recent Japanese Super Street Fighter 4 blog developer post to English.
This is a large entry with a lot of details, so here's a quick summary Azrael typed up giving the gist of what the development team had to say.
- More "community" feel than the last game.
- All multiplayer lobbies will have the ability to spectate matches.
- Working to "preserve" the quality of the netcode from SFIV even with spectators.
- Can use Fight Request while you wait for all members of a team battle.
- For a private team match, the host can divide up the teams. Otherwise, it's done automatically.
- Auto team placement uses Player Points as well as some randomness.
- Voice chat available while watching a match.
- Endless Battle has no effect on Battle Points/Player Points.
- In Ranked, Battle Points is divided up into BP/PP - PP will be your overall score, while BP will be character specific.
- In Ranked, you can upload a replay after 3 straight wins.
- Blind character select for all network modes, including no cursor motion sound.
- Preset comments available for entering a lobby.
LINK FOR FULL STORY :
http://www.eventhubs.com/news/2009/nov/09/japanese-ssf4-team-goes-more-depth-network-modes/
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