Pretty sure PHIL SPENCER released a post on why SF5 isn't coming to XBOne, and he said he doesn't want it competing with Killer Instinct.
edit: Also here's a list of things I noticed from both the exhibition match and the gameplay trailer.
1. Guard Crush and Stun use the same counter. If you watch the footage of the match you see that whenever anyone blocks or takes damage their life bar turns a darker shade of red, but slowly returns to bright green over time. It doesn't seem to have an exact point, but more of an indicator.
2. Normals do slight chip damage, specials do more. It doesn't seem that you can kill by chip? It seems like normals do "white health" chip, which is recoverable over time.
3. Two bars: EX and Revenge. Ryu has less EX than Chun. He can activate his stance change faster but it definitely doesn't last as long as hers. Probably the penalty for having a smaller EX bar.
4. Stance Change (I've heard it called V-Trigger) seems to make all your moves special, and it seems to make Ryu's moves have greater hit stun. This seems to have replaced super combos.
5. Stage transitions exist, and it only seems to extend the stage. Unclear if this happens evenly, as we never saw the right side. This could make corner combat less prominent if stages can be triple wide.
6. Cinematic KOs!
7. Revenge can be combo'd into, so even though they may be ultras they function fundamentally different. At one point, Ryu cancels his low forward into Shinku Hadouken (not DENJIN)
8. My theory is that if you use your Revenge move while in your V-Trigger, you get the enhanced version (such as Denjin instead of Shinku)
9. Regular EX moves still exist, and take one bar. However, they seem more like super moves. Ryu's EX Shoryu is now the Shin Shoryu, which is exciting. Looks like a bigger difference between regular and EX.
10. Animations are very realistic. Characters reel and move based on where they were hit.
11. Hit stun seemed bigger all around, but combos didn't seem longer (may just have been the way players play)
12. If stage transitions aren't even (as in, left side opens up but right doesn't) then maybe the game randomly decides where you begin, so you don't fight over who gets P1 or P2 based on the stage. This explains why there is a Player marker over each character, if your start location is different every round. EDIT: I watched it again. In the first round, Ryu and Chun change sides (so that Chun is on the left) after the stage transition. Then, after round two, Chun is now on the right again, based on where she was KOed. This is a more likely usage for the P1 and P2 markers.
13. Revenge seems to have 2 levels. It's possible Shinku only takes one Revenge bar and Denjin takes two, or just that it gets stronger if you have it at full. When Ryu uses the Shinku he isn't at full meter, but he loses all of it. Revenge doesn't last between rounds, as before.
14. Games seem very fast, as a result of normals doing chip damage and every move seeming to have very high damage and combo potential.
15. In the trailer we see something that looks like a parry, but could just be a push block.
16. We can see in the trailer Ryu cancels his Shoryuken into his V-Trigger, which makes it more clear how you are expected to safely enter that mode. It also makes it more clear how it works without losing it before getting a chance to use it (see how fast Mike Ross lost his V-Trigger? May be dependent on how much you get hit.)
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