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Game » consists of 19 releases. Released Mar 06, 2012
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
An Air Combo differs from a Juggle in that the character jumps up to meet his enemy. Instead, they launched them and then attacks their opponent in the air.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
The most prominent fighting style in the Street Fighter games. Its devotees include Ryu, Ken, Gouken, Akuma and Gen.
Neglectful and/or abusive parents and parental figures.
Going barefoot is to go without the assistance of any type of footwear including shoes, boots, socks, wraps, etc.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
The ability to stop or reduce the damage from an oncoming attack.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
The ability to change the color of a character's clothing/armor or even a vehicle's paint with or without the use of an in-game item to do so.
Typically found in fighting games, combos are a series of strung-together moves.
From a new generation of fighting games, most notably Street Fighter IV, the comeback mechanic allows characters with low health to activate a powerful move or mode.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Popular audio/video middleware tools developed by CRI Middleware, INC. Used in over 1,700 games spanning the PS2, PS3, Gamecube, Wii, Xbox, Xbox 360, PC, Arcade, DS, PSP and more.
Sony's feature allowing for DLC, UCG, and unlockables such as additional characters or costumes to be used on both the PS3 and Vita version of a game.
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
The process of fighting, but with dance.
A gene inherited from the devil himself, if you somehow have some devil gene in you, you may find yourself transforming into a devil version of yourself sometime soon. Prominent in Capcom and Namco franchises Tekken and Devil May Cry.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
A divekick is a gravity-defying move found in many fighting games that allows an airborne fighter to propel themselves downward at their opponent at a high rate of speed.
A double K.O. is a rare event when in an 1-on-1 fighting game both fighters reduce each others health to zero simultaneously. The methods used to score a Double K.O. as a round win or loss varies from game to game.
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