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The only Kunio-Kun game on Neo•Geo hardware, Super Dodgeball is a departure from other dodgeball titles in the series. This version of Super Dodgeball has a gameplay structure that is more similar to a fighting game; matches are conducted with a 60 second timer, characters have health bars and teams have POW meters.
Instead of the traditional "dash then throw" mechanic for super moves, Super Dodgeball utilizes quarter circle and 'dragon punch' motions. Additionally characters can not only dodge and catch opponent's throws, but counter them.
Released only for the MVS arcade hardware, there are conversion kits available for the home system.
Controls
Common Controls
| Command | Offensive | Defensive |
|---|
| Forward x 2 | Dash | Dash |
| Backward x 2 | Back Dash | Back Dash |
| A | Throw | Catch |
| B | Pass | Duck |
| C | Jump | Jump |
| D | Feign | Taunt |
Character Specific
| Character | Forward, Down, Forward | Quarter Circle Forward | Counter | Desperation Move |
|---|
| Kunio | "Nekketsu" Nut Shot | "Nekketsu" Rolling Crash | "Nekketsu" Counter | "Nekketsu" Royal Strike |
| Riki | Skylark Shoot | Macho Shoot | "Hanazono" Counter | Burning Upper |
| Miyuki | Mega-Wendies | Mouse Flash | Mouse Reflect | Love Merry-Go-Round |
| Kenji | Muscle Killer | Royal Gust Shoot | Fist Counter | Friendly Rolling |
| Shinji | Bari-Bari Riding | Rori-Rori Rolling | Sharp Flip | Bari-Bari Touring |
| Misuzu | Hyakkan Love | Sexy In The Sky | Kong Reflect | Dynamine Hip |
| Sabu | "Jingi" Whirl | "Yakuza" Fire | "Yakuza" Reflect | "Ninkyo" Explosion |
| Musashi | | n/a | | |
| Kamekichi | | n/a | | |
| Kozue | | n/a | | |
| Urashimaru | | n/a | | |
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