The Super Dodge Ball wiki last edited by Aikamoista80 on 11/23/13 09:57AM View full history

The only Kunio-Kun game on Neo•Geo hardware, Super Dodgeball is a departure from other dodgeball titles in the series. This version of Super Dodgeball has a gameplay structure that is more similar to a fighting game; matches are conducted with a 60 second timer, characters have health bars and teams have POW meters.

Instead of the traditional "dash then throw" mechanic for super moves, Super Dodgeball utilizes quarter circle and 'dragon punch' motions. Additionally characters can not only dodge and catch opponent's throws, but counter them.

Released only for the MVS arcade hardware, there are conversion kits available for the home system.

Controls

Common Controls

CommandOffensiveDefensive
Forward x 2DashDash
Backward x 2Back DashBack Dash
AThrowCatch
BPassDuck
CJumpJump
DFeignTaunt

Character Specific

CharacterForward, Down, ForwardQuarter Circle ForwardCounterDesperation Move
Kunio"Nekketsu" Nut Shot"Nekketsu" Rolling Crash"Nekketsu" Counter"Nekketsu" Royal Strike
RikiSkylark ShootMacho Shoot"Hanazono" CounterBurning Upper
MiyukiMega-WendiesMouse FlashMouse ReflectLove Merry-Go-Round
KenjiMuscle KillerRoyal Gust ShootFist CounterFriendly Rolling
ShinjiBari-Bari RidingRori-Rori RollingSharp FlipBari-Bari Touring
MisuzuHyakkan LoveSexy In The SkyKong ReflectDynamine Hip
Sabu"Jingi" Whirl"Yakuza" Fire"Yakuza" Reflect"Ninkyo" Explosion
Musashin/a
Kamekichin/a
Kozuen/a
Urashimarun/a

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.