Rio Starwind's Mini Reviews: Super Godzilla
Since the new Godzilla film is coming out I thought I would at least play through the one Godzilla game I own. This game had so much potential if they only refined the combat a bit better it could have been a great Godzilla game. The first type of gameplay you start with is stomping around different cities in japan in a overhead tactical view. The main goal is to get through the city and collect items so you will be better prepared to face the boss at the end. Plenty of obstacles get in the way like tanks and even UFOs. Once you start fighting the boss the game turns into a kinda active time battle scenario of punching the enemy monster then backing up to pick a attack. Once the attack has been confirmed then a small cut scene plays of whatever attack it might be like atomic breath.
The main issue with combat is that it requires contently moving toward the enemy monster and backing up to charge up a energy bar. Yet all progress will be lost if the enemy gets the attack off first. Which can lead to some super annoying moments where they will get the bar full first since the CPU doesn't need to move back and forth. Without having to punch the monster first to start up a attack could have made this a kinda interesting turn based battle. Yet even with the horrible combat I still somehow managed to beat this game on one credit with some good use of items during battle. Plus knowing when to run away is key since the enemy can't regen health. I really enjoy this game but I can see that it isn't perfect and giving it 4 stars would be to generous. Still if you enjoy the different Godzilla movies this game is worth playing.