Unprofessional Fridays 05/10/24
Unprofessional Fridays
839: REVENGEANCE
Giant Bombcast
Game Mess Mornings 05/10/24
GrubbSnax
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
Game » consists of 7 releases. Released Nov 21, 2004
These are endings that aren't just good, but they give you everything you could want. The world is saved, the hero gets the girl, friendships are made that will last forever, everyone is safe, the villain is gone for good, and all loose ends are wrapped up forever.... unless a sequel is made.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Inflation is when you expand or fill up something with something else, usually air, to make it more full or bigger. Some mini-games have you be the first to completely inflate a balloon, or, in the case of Dig-Dug, you inflate monsters to have them explode!
The 2005 Interactive Achievement Awards celebrated the best games of 2004.
You're never NOT having fun with these games.
Sometimes there are whole worlds lying hidden inside common household items, just waiting to be discovered.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A very common collection of enemies in the Super Mario Bros. franchise. Some famous Koopas include: Lakitu, Hammer Bro., Bowser Jr., and the King of Koopas himself, Bowser!!
The Koopa Troop is Bowser's army. It consists of several different members, most of whom are the koopa species.
One of Bowser's most common minions. They are protected by a hard shell.
Games released coinciding with new hardware.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
When stomping on someone causes the character to bounce upwards, often to a greater height than normal.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
A mole that is featured in the Mario franchise.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
An online multiplayer grouping system that allows players to join a party and "travel" from match to match together automatically.
Two or more characters are featured on the game's box art.
Sometimes one playable character just isn't enough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Sometimes you just don't want to pull out your stylus or get fingerprints on your DS screen. These games don't make you.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment