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Game » consists of 7 releases. Released Nov 21, 2004
Shy Guys are masked hoodlums of the Mushroom Universe.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Skeeters are giant bugs with the ability to move freely on top of water, much like real-world water striders.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Some minions will grow weary of constantly waiting for the protagonist, allowing said protagonist to sneak past the obstacles or catch them off guard.
A low friction surface, causing a person or vehicle to either glide or tumble.
The act of sliding down an elevated geological formation, often on your buttocks.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
Tiny red-shelled creatures from Super Mario Bros. Always a pain to defeat as they are covered with spikes.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
A staircase sequence consists of the player ascending or descending a stairwell for an extended period of time, perhaps a minute or more. These are often presented to create a vertical box of movement, with limited mobility to avoid hazards.
When a character in a game unleashes their true power and 'levels up' in a sense. Examples are super sonic, super saiyan, no more heroes, mushrooms in mario, devil trigger... etc.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Toads are a species of intelligent mushrooms and the dominant species of the Mushroom Kingdom.
Games that are controlled partially or entirely with a touch screen.
When a normal jump isn't enough and when a double jump just wont cut it, there is the triple jump. Just like a normal jump and a double jump, with the extra third jump in the end. Few games utilize this, and the more common double jump is often instead.
Reptiles known for their hard shells.
Ukikis are a type of monkey that appear in the Mario games. They don't really want to harm the players, just mess around with them by doing pranks, like say, taking Mario's hat in Super Mario 64.
A credit screen that cannot be skipped or interrupted. No matter how hard you try, you'll have to sit through them.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
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