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Game » consists of 12 releases. Released Oct 01, 1988
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
The PlayChoice-10 was an arcade console released by Nintendo containing ten Nintendo Entertainment System games per unit.
The love we share for games that made our childhoods happier ones, has now helped to make other children happier.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Pokey is a cactus enemy often (although not uniquely) seen in the Mario series. It's body segments can be individually destroyed.
The ability of a character to jump from pole to pole. An example being in "The Incredible Hulk" where you can earn an achievement for jumping on all the poles at the World Trade Center without touching the ground.
Porcupo are purple porcupine-like enemies that vex Mario and his friends.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
The daughter of a monarch or monarchs.
Loose sand mixed with water. Don't struggle...you'll only sink faster.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
Some games have one kind of mini-game or bonus stage that recurs between each of the main levels. It is an extra chance to get extra points, lives or other goodies that is clearly set apart from the main action of the game.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Monarchs and their families.
The Rule of Three dictates that a certain action must be repeated three times, usually when fighting a boss battle, in order to complete an objective.
An object that instantly kills all enemies / destroys everything on the screen. Example: The Serious Bomb from the Serious Sam games.
Some levels feature wraparound.
A creature which is made up of mostly identical segments and has an elongated shape.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The ability to complete sections of a game out of the intended order (or to skip them entirely) through skill and knowledge of the game.
Shy Guys are masked hoodlums of the Mushroom Universe.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A lead character who never says a word, despite being spoken to.
Sleeping is a common trope for many games, but this page is dedicated to those who take the time to put a character under the covers where they belong.
A Snifit is a Shy Guy who spits bullets from behind the mask on their face.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Clouds that, for some reason, can be stood on without falling through.
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