Jeff Grubb and friends make a meal out of today's top stories in video games.
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Cold-blooded aquatic animals that have scales and breathe through gills.
Flattening is taking something three dimensional, and somehow making it very thin almost two dimensional. It can be used for comedic effect or a character to use it to fight through tight spaces.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
The character kicks his feet while he jumps to increase horizontal movement.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
Fuzzys are parasites that suck HP to heal themselves.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Many GBA game titles ended with "Advance" to indicate that they were for the Nintendo Game Boy Advance. This "rule" was followed by Nintendo as well as many third party GBA developers.
The ability to move over smaller gaps, given sufficient speed. Seen in may old-school platformers.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Any enemy in a game that is a much larger version of something that is not normally very large (EG Giant Enemy Crab).
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
Gliding is an ability that allows a character to extend their jump further usually through the help of wings or other aerodynamic tools. Unlike flying, gliding usually doesn't allow the character to gain or maintain altitude, but only slows its descent.
Goombas are common enemies in the Mario games.
Goonies are recurring flying enemies that appear intermittently throughout Yoshi's games. They aren't much of a threat alone, and are often useful as stepping stones for Yoshi.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
The ground pound is a move where a person in midair somehow makes themselves strike the ground with more force than if they had merely landed. Popularly known as the "butt stomp" due to Super Mario 64's variant, which appeared as though Mario was attacking foes with his rear end.
Hammer Bros. are a species of Koopa that throw hammers at plumbers.
These are endings that aren't just good, but they give you everything you could want. The world is saved, the hero gets the girl, friendships are made that will last forever, everyone is safe, the villain is gone for good, and all loose ends are wrapped up forever.... unless a sequel is made.
Any game that involves jumping on an enemy's head as an attack, such as in Super Mario Bros.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A minor enemy in the Mario franchise, most notably appearing in Super Mario Bros. 2.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
Inflation is when you expand or fill up something with something else, usually air, to make it more full or bigger. Some mini-games have you be the first to completely inflate a balloon, or, in the case of Dig-Dug, you inflate monsters to have them explode!
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Games in which the two main protagonists are of different species.
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