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    Super Metroid

    Game » consists of 19 releases. Released Mar 19, 1994

    Super Metroid is the third game in the Metroid series and the only Metroid game to be released on the Super Nintendo. It has become widely revered for its gameplay, atmosphere, and environmental storytelling, and continues to inspire many action-adventure games.

    alianger's Super Metroid (Super Nintendo Entertainment System) review

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    First Class

    This is the one that made me love the Metroid games after being more ambivalent about them previously, thanks to various quality of life improvements, improved and evolved controls (8-way aiming! Toggleable equipment! Wall jumps!), a great map system but also all the other things fleshing out the experience in a more subtle and refined way like the environmental storytelling focus and improved sense of place. Plus the unnecessary but cool things like power bomb healing.

    World design and atmosphere are top tier here with a memorable intro, distinct areas that are rewarding to explore, solid visuals that don't distract from the gameplay, interesting touches like the foreshadowing of Maridia, great overall pacing, creatures that seem more like they live in the world rather than being placed there to wait for and fight the player as well as neutral and friendly ones.

    There are also some well done sci-fi horror elements in the boss introductions, the crashed ship, the intro leading up to the player being attacked on the planet, and a good sense of vulnerability and solitude throughout most of it with the former being contrasted by the near god form attained in the finale in a cool way.

    Player movement (once you have all the upgrades and know advanced techniques), while there have been minor improvements for later games in an action game sense, is still rather flexible and satisfying, and gels perfectly with the aforementioned sci-fi horror aspect. You are in a super suit that grants you amazing abilities like space jump and shinesparking but this is not earth, gravity and friction are not the same and you are not the most adapted to this environment - the enemies are, as shown in their greater mobility. I've seen complaints about the wall jump but I think they did it just right considering the sequence breaking opportunities it provides; you feel like a champ when you start mastering it and breaking the intended path through the game. With it, bomb jumping, and (the unintended but easy to pull off and less glitchy than an out of bounds trick) mock ball you can make the game pretty much fully non-linear, and if you need more replay value there are various well made hacks and randomizer hacks to check out. Super Metroid is still my fave game in the platform adventure/metroidvania genre, and an all-time classic.

    Other reviews for Super Metroid (Super Nintendo Entertainment System)

      Super Metroid Review 0

      Super Metroid is an action platformer with a lot of exploration for the SNES. It came out in 1994. It's a sequel to Metroid for NES and Metroid II for the Gameboy. At the time it was the biggest cartridge ever at 24 megabits which was unheard of at that time. Does size matter? Let's find out.The intro is amazing where the main character Samus Aran goes to a planet to help the last baby Metroid and when she arives the space pirate Ridley kidnaps it and sets off a bomb and gives you one minute to...

      1 out of 1 found this review helpful.

      In my top 5 SNES games. 0

      The inter-galactic bounty hunter Samus Aran discovers an egg that immediately hatches revealing a small Metroid larva. The creature becomes attached to Samus thinking her as its mother. Samus takes the creature to a group of scientist on an asteroid known as Ceres Space Colony for testing, and learns that the creature has incredible energy levels that can be harnessed for good. After leaving the colony, Samus receives a distress call, and upon returning she's thrust into a battle with a creature...

      1 out of 1 found this review helpful.

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