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Game » consists of 6 releases. Released Jun 23, 2001
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Games that have animals (except humans) as the main character. The character must be playable.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
Games where the player character is constantly running.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Some games feature end credits that scroll over a playable segment of action.
Games released coinciding with new hardware.
Lens Flare is a dynamic graphical effect that emulates visual artifacts that can appear on an image captured by a camera with a lens. This effect is not limited only to sunlight.
Games in which players don't control the character directly, but instead move the level itself to make the character move.
Through trial and error gameplay, complex game mechanics and intense difficulty, masocore games are specifically designed to frustrate players over and over again.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Start doesn't mean "A". Start means "start", son. Kids these days...
Games in which the player can directly control a spherical object or creature that rolls along surfaces, such as in Marble Madness. Often the basis of puzzle platformers where the sphere must be guided through an obstacle course.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Short for the "New Arcade Operation Machine Idea", the NAOMI is a series of arcade system boards by Sega based on their Dreamcast architecture. It was used on a wide variety of arcade releases in the late '90s and early 2000's.
The strategy of demonstrating how awesome something is by putting the word "super" in its title. Incredibly popular among developers making games for the Super Nintendo, which itself counts as an example.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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