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    Super Thunder Blade

    Game » consists of 7 releases. Released Oct 28, 1988

    Super Thunder Blade is a shooter casting the player as a helicopter pilot tasked with, almost, single-handedly defeating an enemy army. Super Thunder Blade was one of the two original Japanese launch titles for the Mega Drive. The other was Space Harrier II.

    cyclonus_the_warrior's Super Thunder Blade (Genesis) review

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    I never saw what made this so damn super.

    A highly equipped terrorist organization has invaded a city. Their arsenal is made up of various armored and futuristic vehicles such as tanks, mechas, and aircraft. The Air Force Special Operation Troop dispatches Super Thunder Blade, a heavily armed helicopter to defeat the enemies. -summary

    Super Thunder Blade is the successor to the original Thunder Blade for the Sega Master System. I barely remember the original, but from what I do, this game always felt like an updated version as opposed to a true sequel. The game was part of the original launch for the Genesis making it among the very first games I played for the system. Even taking this under consideration, nostalgia plays no factor here as I still consider this one of the more tedious games I ever played.

    Game Play:

    Super Thunder Blade is a single player action-shooter that features game play from two perspectives across four stages. The first is a third person behind the helicopter view, and the second is an over-head view. During the first view, you pilot the helicopter through the city destroying a never ending horde of choppers, tanks, and even a couple of planes here and there. The odds are completely against you in every way imaginable; your copter is under constant fire and while this is going on, you're making sure not to crash into the buildings on the far right and left sides of the screen.

    Your chopper defends itself with a never ending supply of bullets and heat seeking missiles. The copter can also air brake to slow things down should you get too close to a building. This is not at all recommended though, because you become a much easier target at this time. It's best to constantly dodge and just keep on moving. Each of the stages bring something different to the table but the concept remains the same; stage 2 takes place in a desert that leads into combat inside of caves, with the huge pillars taking the place of the buildings. This stage is hard, quite possibly the hardest in the game, and definitely harder than the 1st and 3rd stages. The 4th stage is a revamped version of the 1st, except there are long barriers stretched from building to building, making it mandatory to break many times. This stage is virtually impossible to complete without hitting the brakes.

    In the middle of each stage are one on one sub boss battles. These are incredibly easy, and I don't believe I was ever killed during one of these battles in my life. You fly around the screen dodging all weapon fire and returning fire until the sub boss is dead. Despite the different sub bosses from a tank to a submarine nothing really differentiates these threats from the other, which grows so damn boring because nothing changes. The stages are far tougher than these sub boss battles. When this is done, you fly around for a little longer then engage the end stage boss. This is when the game goes into the second perspective, and here, it feels as if its much easier for the enemy to kill you and the poor hit detection on your end really doesn't help matters.

    While in the second perspective, you move from side to side with your weapons shooting downward in front of you. The bosses are incredibly big and heavily armed. These battles are difficult to make it through, practice and a bit of luck are your assets here. You're going to die a whole lot on your first tries. This area of the game play feels rushed with little thought put into it. The purpose is to fly through and destroy as many gun turrets as possible, but you can completely focus on dodging and making it to the end. Once you hit the very end frame of the boss, it will die automatically. The final boss is the only one you have to fight until the very end. The difficulty can be altered and the lives can be increased. It also helps that when your copter is destroyed, you pick up right then immediately and enjoy a couple seconds of invincibility.

    My issue is primarily with the game play. It just becomes boring after awhile, and a chore to just constantly dodge with such limited space and battle the same enemies with no change in strategy for about 20 minutes. The stages are nothing but rehashes of each other with the 3rd feeling like the 1st in some ways, and the 4th feeling like the 2nd in a lot of ways. Plus the sub bosses add absolutely nothing, as they all use the same strategy to beat them. This also goes for the end stage bosses. The lack of depth is what brings this down tremendously. The difficulty plays a huge role in this as well, but the game is hard mainly because of poor design; if the constant deaths don't force you to stop, then the bland game play will.

    Controls:

    The chopper can feel a bit sluggish at times, and I think this was added to give an authentic feel I guess. One button fires both bullets and misslies, and the brake responds pretty quick. The game also has a mixed piloting scheme, where if you choose to fly upwards, then you have to press down on the control pad and vice versa. Thankfully, this can be changed in the games options. Overall, the controls are decent.

    Graphics/Music/Sound:

    There's an abundance of reused sprites, as everything looks exactly the same with no modifications; tanks, choppers, buildings, trees, scenery, the whole deal. The backgrounds are pretty bland for the most part, but the 3rd stage looks kind of pretty with the nice ocean, and the night time look of the final stage is pretty cool too. Some of the bosses have a nice look to them, like the 2nd stage tank boss, and space shuttle for the 3rd stage. All of the sub bosses for the most part look pretty bad, as not in good. It has a pretty solid BGM, with the first stage having the best song in the game. Sub bosses and end bosses have different themes that sound pretty good. However, the sound effects are pretty lame, with all explosions and a majority of gunfire sounding the same.

    Replay:

    I find it strange, even scary to a certain degree some people find fun in this game. I only replayed it for reviewing sake, because I can't think of any other reason why I would bother with something so repetitive.

    Final Thoughts:

    The high difficulty of the game can take away a bit here for some, but with lots of practice it can be a breeze to get through. However, the crumby ending really isn't a good pay off for what you have to go through to get there. Therefore, I can imagine most players finishing the game, breathing a sigh of relief, and putting it down for good. Only recommended to serious old school gamers.

    Overall Rating: 2/10

    Pros: Challenging game play

    Cons: Weak visuals and very poor sound, 2nd half stages are terribly flawed

    Other reviews for Super Thunder Blade (Genesis)

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