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A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
Sometimes you want a challenge, sometimes you wanna coast.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
"Hand to hand. It is the basis of all combat." -Gray Fox
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
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