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Kevin Cloud is the Executive Producer at id Software and is currently working on Doom 4.
Milo Casali is a level designer who started off in the Doom modding scene, along with his brother Dario Casali, he created large parts of Final Doom, and later worked with Slant Six Games and Ubisoft Toronto.
John Romero is the lead designer behind the seminal first-person shooters Wolfenstein 3D, Doom and Quake.
Game programmer and author.
Sandy Petersen is a game designer of Doom, Quake and Age of Empires.
Shawn C. Green (sometimes credited as Shawn Green) has roots throughout the Dallas shooter developer scene with time spent at id, Ion Storm, and Gearbox. However, he may be best known as a level designer on The Ultimate Doom and Doom II.
Level Designer for Valve Software. He also created levels for Final Doom.
Mike has been a professional wildman and a video game executive since 1995. He most recently founded Devolver Digital in 2009.
American McGee is a game designer whose unique name often causes game publishers to require that it be on the front of the box.
One of the founders of id Software, working as an artist he is well known for his work on the Doom and Quake series.
Robert 'Bobby' Prince is a composer best known for his work on Wolfenstein, Doom, Doom II and Duke Nukem 3D.
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