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An Armor Skill available in Halo: Reach that enables you temporarily invulnerability, but leaves you immobilized.
A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
Some games have included developers commentary. These comments can be in text form, audio that plays in the game or the menus, or video. Sometimes they are just added in the collectors editions.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A status effect that may increase strength and vitality at the expense of drawbacks such as poorer dexterity and reduced stamina.
A certain amount of frames (or time) where the player cannot be damaged, usually after taking an action such as dodging or rolling
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Typically representing the elite of humanity's Space Forces, Space Marines have appeared in numerous games such as the Doom series and Warhammer series.
Super Forms in the Sonic the Hedgehog games are transformations achieved by characters usually using the power of the Chaos Emeralds.
Wall Crawlers are upgraded 'Shadows' and basically mini bosses in the game Deadly Premonition. They cling to the walls and the ceiling in corridors, waiting for people to strangle.
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