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    The Banner Saga

    Game » consists of 5 releases. Released Jan 14, 2014

    The Sun has stopped in the middle of the sky, the Gods have died and human settlements are being invaded by the Dredge, a race of stone beings. There can be no doubt about it, the world is coming to an end. In this turn-based tactics game, borrowing elements from Norse myth, your clan's continued survival is the only thing that truly matters. Will its banner be stomped into the the ground or fly high and bring back hope to those who have lost it in this desolate cold world?

    erobb's The Banner Saga (PC) review

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    • erobb wrote this review on .
    • 1 out of 2 Giant Bomb users found it helpful.
    • erobb has written a total of 2 reviews. The last one was for The Banner Saga

    I love this game.

    The Banner Saga grabbed me in a way I didn't expect. I vaguely remember the game from it's early Kickstarter days, but completely forgot about it until it's release. And after watching about twenty seconds of a Let's Play, I bought it for it's art style alone. The game is gorgeous. It has a hand-drawn early Disney look. Or if you've ever seen the 1970's Hobbit/Lord of the Rings cartoons. It's a kind of regal, five frames per second type of art design. Sort of a moving painting.

    The game itself is great too. The fact that the game is usually the second thing people mention is just a testament to the game's stylistic atmosphere created by the impeccable art and score by Journey's award winning composer Austin Wintory. The game is a sort of Final Fantasy Tactics - Oregon Trail hybrid. A large portion of the game is spent monitoring your caravan as a group of desperate survivors consisting of human clansmen, human warriors, and Varl (a horned giant race) wanders through a forever winter landscape fleeing from a race of stone giants called Dredge. You've got to decide when to camp, when to rest, keep everyone fed with supply rations, and deal with spontaneous encounters with strangers, or discontent in your caravan, or even wars. You choose from a number of equally difficult dialogue options that pretty regularly force you to decide between the lesser of two evils. You'll usually second guess your decision when a character dies. Even moreso if it was one of your mainly used hero characters.

    The hero characters are utilized in the other half of the game. The Final Fantasy Tactics portion. During wars, or smaller conflicts, your team of around six heroes goes into a smaller, grid-based combat field. You position your fighters and take turns doing damage. If you're familiar with FF Tactics, XCOM, Advanced Wars, or Fire Emblem, you'll pick it up quickly.

    A few unique wrinkles make this combat system stand out. Like your health and strength being the same number. So if you have max health, you do max damage. But low on health, and your character is essentially relegated to doing one damage, or having their attacks deflected. It's a smart and logical system, but without any way to regain health (no items or healing classes), it's usually just a bummer. But that fits the game's bleak Game of Thrones vibe. You'll lose a lot of battles, hero characters, and majority of your survivors. Making it to the next town is usually by the skin of your teeth.

    And I was perpetually impressed by the game's story. Up until the game's "save the world from something that exists only to end the world" later chapters, the game is usually a struggle between equally flawed perspective's. The world is changing and no one knows why. The sun while ever present, is no longer heating the world, the dredge have returned, and everyone is at a loss. You'll be caught between racial boundaries, geographic boundaries, friendship boundaries, all while trying to raise your daughter. Sometimes making decisions based on food are as taxing as losing multiple battles in a row.

    I can't recommend this game enough, and the entire time I was playing it, I felt sad that I was getting closer to finishing it. I want a sequel, as soon as possible. Make it a little longer, a little more open, and allow for more character customization, and this could be a franchise that competes with the best strategy RPG's.

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    Other reviews for The Banner Saga (PC)

      The Banner Saga's gorgeous visuals draw you into a grim world full of tough choices 0

      The sun no longer sets and the old gods are dead. As your caravan of men, women and giants trudges across another desolate speck of land they feel insignificant against the backdrop of this harsh climate. Looming, stark-white mountaintops swallow the sky above, while an ice cold wind carries snowflakes scurrying in its path, sweeping through a blazing inferno on the distant horizon. As you edge closer to the charred remains of a forlorn village a group of fleeing warriors come upon your caravan ...

      2 out of 2 found this review helpful.

      So Close, Still Far: A Classic in the Making 0

      Like the game to which it’s attached, this review is largely a graveyard. Though you won’t find Vikings, varl and caravan buried here, only other, lesser reviews. What a hard time I had putting my thoughts to paper! The Banner Saga isn’t a long game, nor is it an especially complex or controversial release. So what’s with my confusion and hesitation? Simply put, this game challenges a lot of basic, but very important game standards: decision making and tactics are old, old hats even in game year...

      2 out of 2 found this review helpful.

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