ElectricBoogaloo
ElectricBoogaloo's last update: ElectricBoogaloo has just gotten rid of the crappy paint caricature and replaced it with a scanned image of one I drew. I did go over it and add colour in Photoshop so it still kinda looks like it's from Paint, but whatever
If you notice any bugs, please give us a shout in the forums.

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Nov. 6, 2009
  • Don't listen to someone else's opinion!  I agree with him, the story is lacking compared to GTAIV and TLAD, and Luis isn't a very endearing character with a lot of loose ends. It's still good and better than most, but GTA demands a certain degree of excellence that Gay Tony fails to reach, in my opinion, of course - before this gets treated like fact as well. The dialogue is still ...
    1 day, 7 hours ago
  • ElectricBoogaloo unlocked 2 achievements in FIFA 10
    1 day, 8 hours ago
Nov. 5, 2009
Nov. 4, 2009

  • Oh, wetwork. Geddit?:  Taking inspiration from classic grindhouse movies, WET’s fairly unique visual style is mixed together with some slow-motion based gun combat that’s vaguely similar to both Max Payne and Stranglehold in its execution. Sadly, though, it’s a case of style over substance as the gameplay quickly becomes tedious, instead relying on its grindhouse presentation to hold interest until the very end. The Tarantino-esque story follows female protagonist Rubi Malone, a ruthless ...
    3 days, 10 hours ago
  • Got my copy today from Shopto.net. Played around four hours so far and it's pretty damn good.
    3 days, 14 hours ago
  • @Vito_Raliffe said: " @septim said: " @Vito_Raliffe said: " @septim said: " Probably saved you from getting banned for playing it early anyways. "They don't ban people if they got the game legit and played it early. "I had heard a lot of reports of people getting banned for playing legit copies of Forza 3 early. "Stephen Toulouse, the Director of Policy and Enforcement for Xbox LIVE (aka the guy ...
    3 days, 21 hours ago
Nov. 3, 2009
Nov. 1, 2009
Oct. 30, 2009
Oct. 27, 2009
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Oct. 25, 2009
Oct. 22, 2009
Oct. 21, 2009
  • It says 1 out of 1 users has recommended my reviews, though I know it's around 20+. I still have all my recommendations listed next to the actual reviews, but at the top it's inaccurate.   Nothing major, but figured I should report it.
    2 weeks, 3 days ago

  • Command the power of rock!:  Staring at a heavy metal album cover can muster up many thoughts: why is there a Black Panther shooting laser beams from its eyes? Why do I find that so cool? And what in God’s name does this have to do with the actual music? The answer to the latter is normally ‘nothing’, but the crazy, elaborate heavy metal album covers of old never failed to capture the imagination. They ...
    2 weeks, 3 days ago
  • I've always loved the art style so I've been keeping an eye out for it, but I was always wary coming in. I've never really played a game like this before apart from a few goes on Diablo 2, but Borderlands has really blown me away. I got it today and have spent a straight four hours playing in, even though I also have Forza 3 sitting right next to ...
    2 weeks, 3 days ago
  • I just order from Shopto. £1.99 for UKMail next day delivery and so far my games have come on a Wednesday (like today, I got Borderlands and Forza 3).
    2 weeks, 3 days ago
Oct. 19, 2009
  • ElectricBoogaloo replied to the topic IGN Review in the Borderlands board.
     http://uk.xbox360.ign.com/articles/103/1035922p1.html   8.8  And the Giant Bomb review went up around the same time incase you didn't notice. So get reading!
    2 weeks, 5 days ago
Oct. 17, 2009
Added by ElectricBoogaloo on May 14, 2009

Cast your mind back to 1997, if you can; April 28th to be exact. It was a long, long time ago - twelve years if you're counting. During that year Bill Clinton was appointed President for his second term, OJ Simpson was controversially found liable in court for two deaths, Tony Blair became Prime Minister - ending years of Conservative rule - Princess Diana tragically passed away and Manchester United once again won the Premier League title.

Again, I must stress, it was a long, long time ago. Since then natural disasters have shaken the world's core and terrorist attacks have left nations in mourning, changing the lives of millions across the globe. George Lucas went back to Star Wars and ruined it for everyone, Peter Jackson's magnificent Lord of the Rings Trilogy was released and thousands of video games have found their way into our hands along with twelve primary consoles spanning three generations.

April 28th 1997 was a long, long time ago, and yet, a game that was announced on that date has yet to see the light of day. "Come get some"? Be prepared to wait a while.

Most games that go that long without seeing release would have been cancelled long ago, drifting out of memory as we await the next Mario or Halo. Not Duke Nukem Forever. 3D Realms have spent the better part of the past twelve years teasing us with screenshots, videos and plenty of news that seems pretty redundant right now. Of course it all started with that announcement back in 1997, back when Forever was supposed to see a mid-1998 release date on the state of the art Quake II 3D engine. But even that wasn’t good enough, apparently. After an appearance at E3, and with the middle of 1998 approaching, fans were getting excited until George Broussard - co-creator of Duke Nukem - shot them down with the announcement that 3D Realms were changing engines to Epic’s new Unreal Engine.

Broussard insisted that this sudden change wouldn’t hold back release, despite all logic pointing to the contrary. Little did anyone know that this would be the first of many switches over the years as we saw delay after delay after delay - the next of which came a year later in 1999 when Forever failed to show up yet again. Y2K panic came and went as the world entered the new millennium, still with no Duke; a muscle-bound-action hero in the purest sense. He's the ultimate bad ass, spouting one liners left, right and centre as he blows away aliens and ogles women; he’s an egotistical womanizer - the Bruce Willis or Sylvestor Stallone of the video game world - and that's why so many people love him. He may be a one-dimensional character but he provides the perfect escape from the stress of the real world - a world that was still excited for the fun escape Forever would hopefully deliver.

Sadly, no one could experience this fun as engines switched once again to an updated version of the Unreal Engine they were already using. Come December, 3D Realms teamed up with Santa Claus to send out a Christmas card, hinting at a 2000 release; but predictability set in as 2000 came and went just like the years before it. Could 2001 bring some much needed hope? Surprisingly yes, as a two minute gameplay trailer was released to the world; “The Ultimate Ass Kicker” was here, as the trailer so elegantly put it, with vehicular sections - which included a donkey - plenty of action and grotesque new aliens, this trailer showed a lot of promise; the voice acting was cheesy as hell but the graphics were impressive, especially in the facial animation department. Could Forever finally find its way onto store shelves? 3D Realms official word was that it would be here “when it’s done”.

Well, people moved into 2002 and it still wasn’t done as another shake-up occurred in development. Rather than switch to another new engine, 3D Realms hired a bunch of new programmers and set upon creating their own engine - obviously forcing many more delays. At this point people were beginning to get restless. The 2001 trailer brought about plenty of optimism, but this move was another giant set back.

After changing their stance of “when it’s done”, 3D Realms announced a release date of 2004 and then eventually 2005. By this time another engine switch had taken place as they began using the Quake III 3D engine. To put things into perspective for those that haven’t been paying attention, that’s two different Quake games in the time it has taken them to do nothing with Forever.

But then, recently, in 2007, a very short teaser trailer was released. It showed nothing other than Duke, and by this time interest in the game was flagging, not helped by a trailer showing no more than a character model. But for the die hards it provided some hope that they were still actually working on the game and not just playing World of Warcraft as they jokingly said.

Although they may as well spend all of their time doing that now. Yes, after all this time, all of those different engine changes and redundant screenshots and news, Duke Nukem Forever may actually be finis… ahem, cancelled. If you were to give it a tombstone it would read:

RIP
Duke Nukem Forever
April 28th 1997 - May 6th 2009
“Forever, we hardly knew ye”

Because on May 6th 2009, 3D Realms closed its doors. Could this spell the end of Forever? It certainly looks like it. Take-Two are still publishing it to our knowledge, but it’s highly unlikely they will take over development and finish it. Who knows? The project could be sold to another developer to churn it out in a few months, or it may just sink to the bottom of the river, never to be seen again. Either way, this has been a long twelve years. Development hell may as well be re-named Duke Nukem Forever.

At least we’ll always have those screenshots and videos to look back on, because that’s all we can take from this long, arduous process - providing no surprises await us at this years upcoming E3. It's a shame really, the gameplay footage shown after 3D Realms closure wasn't too shabby and it actually seemed like it was close to completion. You never know, though; they could have gone back to the drawing board and switched engines all over again. We should just be glad this is all over and Duke's adventure through time can finally end.
Related to: Duke Nukem Forever


ElectricBoogaloo's Reviews
Oh, wetwork. Geddit? (PS3)
 Taking inspiration from classic grindhouse movies, WET’s fairly unique visual style is mixed together with some slow-motion based gun combat that’s vaguely similar to both Max Payne and Stranglehold in its execution. Sadly, though, it’s a case of style over substance as the gameplay quickly becomes tedious, instead relying on ...
Reviewed by ElectricBoogaloo on Nov. 4, 2009
Command the power of rock! (X360)
 Staring at a heavy metal album cover can muster up many thoughts: why is there a Black Panther shooting laser beams from its eyes? Why do I find that so cool? And what in God’s name does this have to do with the actual music? The answer to the latter ...
Reviewed by ElectricBoogaloo on Oct. 21, 2009

11 out of 15 found this review helpful.
Who knew playing as a Jedi could be such a drag? (X360)
 The last few years has seen a plethora of Lego titles, tackling such high profile properties as the original and new Star Wars trilogies, the Indiana Jones movies and even the Batman universe. It’s difficult for a kid-friendly 3D platformer not to take inspiration and borrow a few ideas from ...
Reviewed by ElectricBoogaloo on Oct. 17, 2009
All you need is plastic instruments (X360)
Harmonix have always been fully committed to DLC with their Rock Band franchise; with new songs released every week to amass a gigantic library of content from a whole host of different genres and artists. However, one band has thus far eluded the downloadable sonisphere; specifically because they demand a much bigger ...
Reviewed by ElectricBoogaloo on Sept. 15, 2009
The realistic flight-sim makes its way to consoles (X360)
The IL-2 Sturmovik series has been a staple of PC combat flight simulators for many years now. Its overabundance of authentic World War II aircraft, large scale multiplayer and mechanically proficient simulation gameplay has made it a fan favourite among the PC gaming crowd. Thus far this enthusiasm has failed to transfer ...
Reviewed by ElectricBoogaloo on Sept. 15, 2009

4 out of 4 found this review helpful.
Holy awesome videogame, Batman! (X360)
It’s understandable to be a little sceptical coming into Batman: Arkham Asylum. Whenever developers Rocksteady have shown trailers, gameplay and screenshots, the game has looked fantastic; but that uncontrollable doubt is always lingering in the back of the mind purely because it’s a licensed comic book videogame. For that reason alone, Arkham ...
Reviewed by ElectricBoogaloo on Sept. 5, 2009
This game should have remained in the past. (XBLM)
There was a lot of excitement leading up the release of Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled. The original “Un-Shelled” edition was a big hit in the arcades back in ‘91, and later on for the SNES in ‘92. For a long time I shared this excitement, but a ...
Reviewed by ElectricBoogaloo on Aug. 22, 2009

2 out of 2 found this review helpful.
Because "Explosion Man" just sounds dumb. (XBLM)
A few levels into ‘Splosion Man you’ll find a rather large scientist with a particular fondness for doughnuts. Upon picking him up and using him as your own human shield, an original song about doughnuts, and how much everybody loves them, begins to play that could very easily rival the greatness of Portal’s ...
Reviewed by ElectricBoogaloo on Aug. 9, 2009
An unflattering end to a decent run of DLC. (X360)
Those that have spent a large amount of time exploring the Capital Wasteland in Fallout 3 have probably come across the downed Alien Spaceship before. It lies to the north and has little significance other than to provide you with one of the best weapons in the game and stir up some ...
Reviewed by ElectricBoogaloo on Aug. 9, 2009
So you want to be a pirate, eh? You look more like a flooring ins (XBLM)
It might be hard to grasp but back in the ’90s LucasArts were at the forefront of the adventure game genre. They may not have always received the commercial success they deserved, but critically, and amongst fans, LucasArts created some of the greatest games to ever grace the genre. The ...
Reviewed by ElectricBoogaloo on July 27, 2009


Date Joined: March 8, 2009
City: London
Gender: Male
Alignment: Neutral
Points: 242 Points
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Eujin 4 weeks ago
Eujin is confused as to how his Demon's Souls review got chosen for the featured review, but is thankful to all who liked it.
Gibbs_Acolyte 1 month, 2 weeks ago
Gibbs_Acolyte is listening to Dj Shadow and on GB
JacobForrest 1 year, 3 months ago