Something went wrong. Try again later
    Follow

    The Curse of Monkey Island

    Game » consists of 3 releases. Released Oct 31, 1997

    The Curse of Monkey Island is a point and click adventure game from LucasArts. It is the third game in the Monkey Island series and features the swashbuckling theme, eccentric puzzles, and humor that the series is known for.

    elcapitan's The Curse of Monkey Island (PC) review

    Avatar image for elcapitan
    • Score:
    • elcapitan wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.
    • elcapitan has written a total of 26 reviews. The last one was for LIMBO

    Look! A Three-Headed Monkey!

    Originally posted on my blog

    I should clarify a few points before I get into the CMI love, namely regarding the series creator, Ron Gilbert, and the last great Lucasarts adventure game, Grim Fandango. Ron left Lucasarts after Monkey Island 2: LeChuck’s Revenge along with the other writers of the series, Tim Schafer and Dave Grossman. So, as mentioned before, the remaining team members were more or less forced to retcon and/or disregard story put forth by Gilbert, Schafer, and Grossman to further the plot of their own game. I will openly admit that, despite the awesomeness of CMI, MI2 is actually the best in the series, story and scenario-wise, but that doesn’t mean it should beat CMI on this list, in my opinion.

    Also important to mention, to me, is the superb Grim Fandango. Written by the brilliant Tim Schafer, GF is one of the best adventure games I’ve ever played with an epic, funny story, great characters, and an amazing setting but it just doesn’t meet the intangible bar that CMI set, mainly due to the fact that it left less of an impression on me.

    CMI just has something about it that will instantly make you love Guybrush Threepwood, so even though it can be beaten in individual categories like the story of MI2 or the setting and plot of GF, CMI is just more fun to play.

    No doubt feeling some pressure from the shift in graphical style of the King’s Quest series with their seventh installment, CMI shifted to a cartoony, almost Disney look with its portrayal of Guybrush and the world around him. Gone were pixelated sprites, in were scenes and animations geared toward making you think you were playing a cartoon. If you really think about it, we’ve had cutscenes since the early days of video gaming, but most of those were rendered in-engine (nowadays some series do still render cutscenes in-engine (Half-Life, Metal Gear Solid) as a stylistic choice). CMI featured fully animated cutscenes in a seamlessly integrated art style to the in-engine graphics. Needless to say, it was and, to a degree, still is a beautiful game that makes the player feel like he’s controlling a cartoon, ages before cel-shading would start to become mainstream.

    More important to the in-game immersion was the choice of Dominic Armato to voice Guybrush Threepwood. The prior two games were still a little early in the computer game timeline to feature voice acting, but I honestly believe that Gilbert, Schafer, and Grossman would be hard-pressed to find a voice actor better than Dominic Armato to voice the lovable pirate. Say what you will about the direction the series has headed since the loss of the original brains behind the series, but Armato was the best man for the job. His voice just jives with the goofy, inept, clueless, and sarcastic nature of Guybrush so well that it’s hard to skip dialog even the nth time through the game just cause you want to hear him say the same goofy lines the umpteenth time. The rest of the cast is also well-voiced, but Guybrush is the standout role, as he should be.

    Plot idiocy aside, the writers for CMI definitely didn’t slack in the humor department, with snappy one-liners filling the game from opening to closing coupled with sight gags, brilliantly written insult swordfights (complete with rhyming!), and the only in-game song that could possibly give “Still Alive” a run for its money. CMI had it all in the days when the adventure game was fresh, fun, and, most importantly, still considered a viable genre. Aside from Telltale games, it seems that no one is interested in adventure games any more. That being said, it’s not like today’s gamers aren’t being tricked into playing them nowadays, between the Phoenix Wright games, Professor Layton and the Curious Village, and Hotel Dusk: Room 215 at least plenty of Nintendo DS gamers are still able to get a small adventure game fix. With Ron Gilbert getting Hothead games to publish DeathSpank, hopefully we’ll see a bit of an increase in other adventure games. Sure would be nice, I miss the genre.


    Other reviews for The Curse of Monkey Island (PC)

      My favourite adventure game of all time 0

       How many hours have I spent on various carribean islands thanks to the Monkey Island series. The Curse of Monkey Island is, in my opinion, the best game in the series. The first two games have a very nostalgic appeal to me, due to the old school graphics and dialogue heavy gameplay, as with all classic Lucasarts (and Sierra) games. The Curse of Monkey Island finds the perfect balance between satisfying gameplay and brilliant visuals. Amazingly crafted locations, characters and backgrounds help ...

      0 out of 0 found this review helpful.

      Guybrush Threepwood's New Look 0

      For those who have played the previous games in the Monkey Island franchise should expect nothing less than another great point and click adventure game. The graphics in The Curse of Monkey Island have been heavily lifted from the previous games, what many of the mature gamers have been accustomed to seeing Guybrush Threepwood's five pixeled face will witness a whole new look in this game. Guybrush's new model is much more fitting to his clumsy-esque character and the artwork faintly reminds so...

      0 out of 0 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.