fuck year.
The Elder Scrolls III: Morrowind
Game » consists of 13 releases. Released May 01, 2002
The third entry in Bethesda's series of expansive first-person role-playing games. Arriving on the island of Vvardenfell as a prisoner, the player character is caught up in an ancient prophecy, as well as a power struggle between factions, races, and gods incarnate.
Would you play a remade Morrowind?
If they could make Morrowind fun, then sure. Currently, Morrowind is not fun. Neither is Fallout 3 for that matter.
If they made it I'd play it. Do I think they should make it? Absolutely not. I'd much rather see Elder Scrolls VI: Hammerfell (just an example) or Fallout 4.
@Brendan said:
This seems like such an easy question to answer "yes" to, that I wonder why it was asked in the first place.
We've so far has two no's by my count. Some people like the many different armour options, the strider travel rather than fast travel, etc. Others just aren't interested in going back to Morrowind.
Only if they kept the gameplay mechanics the same. If they turned it into Skyrim, it would detract from much of what made Morrowind so much better.
I wouldn't mind the combat being updated to be a bit more active, but changing the skill system and adding fast travel or scaling enemies, etc., would ruin it. The universal dumbing down is why none of the later games will ever be as good as Morrowind.
Oh yes, but no fast travel please, or rather keep the fast travel the way it was in morrowind, where you couldn't just click a point on a map and be magically transferred there, you had to actually plan your travel route (so I take the silt strider here to this coastal village here, and from there I can take a boat to this village here where I'll walk to my destination).
Only if they could make it a good game, and by good I mean the first Elder Scrolls game to have fun, engaging combat.
I would love this, but I would keep the fast travel the same as it was in morrowind with the silt striders. I don't like the fast travel systems in Oblivion and Skyrim, I rely on it too much and it makes the world seem smaller. The game world in Morrowind was the smallest in the series but it felt bigger because of the lack of a fast travel system.
No, because I don't like many of the new mechanics introduced in Oblivion and Skyrim, and I don't care about the graphics.
I dislike the fast travel, the revamped combat system, the lessened emphasis on skills. I find that it is still the best open-world RPG gameplay wise that there is.
I might be a weirdo but I would hope they wouldn't add in fast travel. I liked the travel routes by the silt striders. :D But yeah I would play it and probably love it anyway.
EDIT: I would, however, definitely want quest markers of some kind. I absolutely hate the directions the NPCs would give you in Morrowind...
It may have already been said, but, mods have already done - possibly better than, considering a number of the HD collections that have come out recently - whatever an official re-release could do. Unless you are talking about remaking the entire game in the updated (Skyrim) engine, but that is really somewhat unnecessary.
I'd play a remade Morrowind in the Skyrim engine, sure. But if they consolidate the body armour into one thing instead of giving me shirt, pauldrons and pants options I'd be a little disappointed. I know it sounds trivial, but I really enjoyed making a weird mish-mash character with whatever armour I find, and it made my character look far more unique. My younger brother and I both played it when we were teens, and we loved how different our characters were. I was all axes and big armour (with a robe draped over the whole thing and mismatched pieces of armour, of course) and he had magic swords and light armour (and he kept his character looking really uniform). It is understandable, though, that they changed this feature since not everyone likes micromanaging encumbrance and what pieces of armour go where. Having to add pauldrons, top and leg armour can be annoying, but I really want to have that heavy armour with a robe kind of deal going again.
With that said, I'd still play a remade Morrowind even if they change the armour stuff. It's a part of my teenage years that I'd love to revisit now that I'm 10 years older. Heck, I'm thinking of picking up Painkiller HD for similar reasons, and Fallout 3 was me reliving the time I spent as a 12 year old kid watching my older cousin run through Fallout 2 (which I later played when I was 16 or so). Everything old is new and different and I find it exciting!
@Terramagi said:
No.
I don't trust them to not fuck it up.
I'm just asking if you knew that you made a very similar comment 3 months ago on the same page. If not, it's kind of humorous.
Anyway, I've already said that I would in this thread, but all I would really want is better graphics, better quest directions (not markers, just something better than "find this tiny MacGuffin in this general area"), the ability to move at a decent speed from the start without using up stamina, and (probably the most controversial) Skyrim's actual combat mechanics. I don't mean skills and stuff, I mean actually swinging your sword and actually hitting stuff. There are mods that can kind of do those sorts of things but it still doesn't look, sound, or feel good at all.
Otherwise, I'd rather it stay the same. No fast travel, a lot more text instead of speaking, no actual quest markers, a lot more options for armor and weapons, a lot more magic spells, no need to keep towns separate from the world so that you levitate over them or something crazy like that, etc.
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