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Game » consists of 3 releases. Released Nov 06, 2002
Magic or divination involving the dead and departed. One that practices necromancy is generally referred to as a necromancer.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Various effects using "particles" (billboard/sprite planes or full models).
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A man or woman working the world's oldest profession. He/she might provide you a cutscene, health, or be a background NPC for an urban setting.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Projectiles that once fired can be retrieved again, either from the corpse of victims or, more likely, from the environment around it.
Classic form of numbering that gives things a more regal feel.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
These games are designed to be played by one person, and one person only.
The skeleton is the framework of the human body.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
Player characters or enemies that can be abruptly awoken, often aggressively.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A flaw that occurs when a games graphics engine fails to preload textures as the player is in view of them.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
Wood Elves are a common race in the fantasy genre. Their affinity to nature leads many to the path of druids or rangers.
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