It'd be sick to be able to upgrade hand to hand with at least some decent equipment, like spiked knuckles, poisoned gauntlets, chains, etc.
The Elder Scrolls V: Skyrim
Game » consists of 30 releases. Released Nov 11, 2011
- Xbox 360
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The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.
I hope they have gauntlets for hand-to-hand
@sreya92 said:
It'd be sick to be able to upgrade hand to hand with at least some decent equipment, like spiked knuckles, poisoned gauntlets, chains, etc.
Yeah, you could do it in Fallout and it's not like most of the tech there (brass knuckles) were particularly sci-fi or modernish, and you could change something like the Power fist to be magic instead of tech based and make it look different. It would be awesome, I always loved the feel of hand to hand in Bethesda games.
I don't know very much about Elder Scrolls lore, but it'd be cool to have something like the Nemean Cestus
@Forever said:
@Red: I think it originally came from either an e3 demo or podcast with Tod Howard. I just remember hearing it from a lot of angry forum posts and a few other news sites. They supposedly removed hand to hand, mysticism, athletics and acrobatics. I'm sure you could find a source somewhere.
I know for sure that mysticism, athletics, and acrobatics were just folded into more general skills or other trees, so the same probably happened with Hand to hand (probably with melee as well?)
http://www.uesp.net/wiki/Skyrim:Skyrim
"Skyrim will feature eighteen skills (four of the removed skills are Hand to Hand, Mysticism, Athletics, and Acrobatics). Sixteen skills have been confirmed: Speechcraft, Alchemy, Illusion, Conjuration, Destruction, Restoration, Alteration, Enchanting, Smithing, Heavy Armor, Block, Two Handed, One Handed, Archery, Light Armor, and Sneak."
Security is probably one of the remaining two skills. The other seems likely to be either mercantile, or a new skill for the dragon shouts. If it's mercantile, then archery might be a combat skill now instead of stealth (Combat - One-handed, Two-handed, Heavy Armor, Block, Smithing, Archery; Stealth - Security, Sneak, Light Armor, Alchemy, Speechcraft, Mercantile; Magic - Enchanting, Illusion, Conjuration, Destruction, Restoration, Aleration). If it's a dragon shout skill, then archery is probably still stealth and the dragon shouts would be combat (can't be magic since there are already six confirmed magic skills). My money's on mercantile (ha).
It seems unlikely to me that Skyrim won't have any bare-handed combat capabiilty in it at all, since they can't just have you be completely defenseless if you for some reason didn't have a weapon in working condition on you, weren't a mage, and didn't know any dragon shouts. However, I don't think they're going to fold it into the one-handed or two-handed skills, but rather they'll just leave it very muted as a last resort means of defending yourself. In that case, the damage of your punches might still be modified by your stamina stat (since it's basically also the strength stat, determining your encumberance on top of your fatigue), but outside of that, I don't see it being given any kind of special attention, and I don't see an item that buffs your bare-handed damage being in the game as anything other than a gag, if at all.
Not that it matters too much to me, since mods will take care of that sort of thing regardless.
I actually wouldn't mind that, Once I discovered that beating the shit out of things with your bare fists in Oblivion was a viable strategy that is always the first thing I tried.
Because 1st person hand to hand works great...
I don't see why it has any less potential than first-person melee weapons. Most devs that have tried to do it simply lack imagination and game design sense. Zeno Clash had a pretty good hand-to-hand combat system in place, but unfortunately, the actual game structure and the design of the scenarios weren't as conducive to it as they needed to be.
I have bad news for you then... they are removing hand to hand from Skyrim. Not only that but they made all armor pieces one item so I doubt you would be able to customize your gauntlets. They are making some stupid choices.They didn't make armor pieces all one item, they just combined cuirass with another armor piece if i remember correctly.
As for the stupid choices, i never used hand to hand in Oblivion, so it's not a big problem for me, it's stupid that they removed athleticism and acrobatics though, but overall, it seems a step up from Oblivion.
@Forever said:I have bad news for you then... they are removing hand to hand from Skyrim. Not only that but they made all armor pieces one item so I doubt you would be able to customize your gauntlets. They are making some stupid choices.They didn't make armor pieces all one item, they just combined cuirass with another armor piece if i remember correctly. As for the stupid choices, i never used hand to hand in Oblivion, so it's not a big problem for me, it's stupid that they removed athleticism and acrobatics though, but overall, it seems a step up from Oblivion.
They've made the armor/clothing the same as in Fallout 3 and New Vegas, so you have head apparel and body apparel. The cuirass/shirt, greaves/pants, boots/shoes, and gauntlets/gloves (or any potential lack thereof, depending on the outfit) are all folded into one item in Skyrim.
That is simply not true.@TheDudeOfGaming said:
@Forever said:They've made the armor/clothing the same as in Fallout 3 and New Vegas, so you have head apparel and body apparel. The cuirass/shirt, greaves/pants, boots/shoes, and gauntlets/gloves (or any potential lack thereof, depending on the outfit) are all folded into one item in Skyrim.I have bad news for you then... they are removing hand to hand from Skyrim. Not only that but they made all armor pieces one item so I doubt you would be able to customize your gauntlets. They are making some stupid choices.They didn't make armor pieces all one item, they just combined cuirass with another armor piece if i remember correctly. As for the stupid choices, i never used hand to hand in Oblivion, so it's not a big problem for me, it's stupid that they removed athleticism and acrobatics though, but overall, it seems a step up from Oblivion.
http://www.youtube.com/watch?v=dzP3jkBKCVA @ ~3:50 you can clearly see Armor, Boots, Gauntlets and Helmets as different items.
@Mikemcn said:
Because 1st person hand to hand works great...
Might i introduce you to a little thing called Zenoclash?
@Jethuty said:
@Mikemcn said:
Because 1st person hand to hand works great...
Might i introduce you to a little thing called Zenoclash?
Thats the only game i've ever seen to get it right though, its just always so awkward, I never played Oblivion so I really don't know how it was in that game, but from my experience with Fallout 3, Mount and Blade, TF2 and New vegas, punching things in 1st person is just strange.
@Mikemcn said:
@Jethuty said:
@Mikemcn said:
Because 1st person hand to hand works great...
Might i introduce you to a little thing called Zenoclash?
Thats the only game i've ever seen to get it right though, its just always so awkward, I never played Oblivion so I really don't know how it was in that game, but from my experience with Fallout 3, Mount and Blade, TF2 and New vegas, punching things in 1st person is just strange.
Mirrors Edge in my oppinion did it really well aswell. But yeah i agree with you on that one.
@JP_Russell said:That is simply not true.@TheDudeOfGaming said:
@Forever said:They've made the armor/clothing the same as in Fallout 3 and New Vegas, so you have head apparel and body apparel. The cuirass/shirt, greaves/pants, boots/shoes, and gauntlets/gloves (or any potential lack thereof, depending on the outfit) are all folded into one item in Skyrim.I have bad news for you then... they are removing hand to hand from Skyrim. Not only that but they made all armor pieces one item so I doubt you would be able to customize your gauntlets. They are making some stupid choices.They didn't make armor pieces all one item, they just combined cuirass with another armor piece if i remember correctly. As for the stupid choices, i never used hand to hand in Oblivion, so it's not a big problem for me, it's stupid that they removed athleticism and acrobatics though, but overall, it seems a step up from Oblivion.
http://www.youtube.com/watch?v=dzP3jkBKCVA @ ~3:50 you can clearly see Armor, Boots, Gauntlets and Helmets as different items.
My mistake, I misremembered. I do recall reading an interview quote somewhere (or maybe it was in a video interview) that said they were doing apparel more like how Fallout 3 did it, and must have gotten that confused.
This is good to know, in any case. I was a little confused why they would reduce apparel to two pieces while simultaneously bringing back enchanting as a skill.
All of the examples you gave are the opposite of what I, and I think most ES fans, want in the game.
That said I wouldn't mind some combat focused gauntlets. But truth be told, if they are more than just gloves, they should just do extra damage. I wanna say in Oblivion better gauntlets or heavy gauntlets or somethign improved hand to hand damage but I could be totally off on that.
@Forever said:
I have bad news for you then... they are removing hand to hand from Skyrim. Not only that but they made all armor pieces one item so I doubt you would be able to customize your gauntlets. They are making some stupid choices.
Your info is wrong. There are fewer armor pieces, but it is NOT all one piece. I can't remember what they were combining together, but it ends up being like 3 armor slots +shield. Actually I wanna say it is just legs and torso that were combines, and it was just for making the armor sets easier to complete and helping avoid the WoW rainbow effect.
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