Coming off of Dark Souls, I became hyper aware of Bethesda's typical inventory encumbrance system. I LOVE Skyrim and I'm about 15 hours deep, hungry for more - BUT, the encumbrance feature once again seems to do nothing but drag the game down. I remember playing fallout 3 feeling as if I was perpetually one or two looted items from being overweight. It becomes a game within a game that just isn't any fun at all. If anything, it just frustrates me and makes me feel like I'm doing something wrong. Dark souls solved this by giving you an encumbrance for WORN items, but didn't care how long your inventory got. This let you loot freely, carry what you wanted and yet still have to worry about item weight in a less irritating way.
Not that I'm getting into comparing the two, but it does seem like Bethesda's insistance on adhering to to a rigid encumbrance system does absolutely nothing to enhance the enjoyment of the game. The inventory weight is ALREADY ridiculous and unrealistic, so that rules out going for realism. It isn't a multiplayer game where sets of items and weights can be factors in pvp balance. So...
Why?
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