Stuff you would like added for Next DLC

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#1 Posted by BlueLantern1995 (102 posts) -

After looking at all the details I would want a spear with a perk tree to match and a horse combat tree. What would you want?

#2 Posted by believer258 (11894 posts) -

Can you dual wield crossbows? I know they added them, I just don't know if you can dual wield them.

#3 Posted by Humanity (9193 posts) -

Probably ninjas..

Actually I would like if a new piece of DLC introduced more race variety. I know this is all about Nords and Dragons but playing as a Wood Elf I constantly felt so disconnected from everything in the game. The whole idea of being a dragonborn.. wood elf.. was pretty ridiculous. If they added some town where a lot of other races congregate and you have some race questline where theres a battle between oppressive RACIST nords and the other races in Skyrim that would be interesting. Also add the ninjas.

#4 Posted by SexyToad (2760 posts) -

A new weapon that requires you to get several thing to unlock the room that the weapon is at. It'll be the most powerful weapon in the game.

#5 Posted by bibamatt (1088 posts) -

Totally onboard with spears. Also, throwing knives.

#6 Posted by w34ky (133 posts) -

Maybe be able to walk through door ways as a vampire lord?

#7 Posted by Zleunamme (664 posts) -

Something that makes the game actually work.

#8 Posted by TaliciaDragonsong (8698 posts) -

No clue actually, game's pretty expansive as is.
 
Wouldn't mind a spear I guess, stab some fools.

#9 Posted by Brendan (7803 posts) -

@believer258 said:

Can you dual wield crossbows? I know they added them, I just don't know if you can dual wield them.

I don't think there's any believable way that you could reload those in real time.

Something totally random, like farming or ice chipping, or skeever raising or something. Actually a breeder could roll around with a bunch of sabrecats...hmm...

#10 Posted by The_Ruiner (1049 posts) -

Unarmed combat tree, Unarmed sneak attacks animations, Better Unarmed attack fighting animation, Thrown weapons. Eh... I just want Fallout 4...

#11 Edited by living4theday258 (679 posts) -

A scythe Skyrim needs a scythe

#12 Posted by Aleryn (704 posts) -

More combat. Balance out the 10:1 ration of exploration and combat.

#13 Posted by Harpell (168 posts) -

Spears, throwing axes/knives, mounted magic use, and spell creation.

#14 Posted by bibamatt (1088 posts) -

@Harpell said:

spell creation.

YES. I created some fucking AMAZING spells in Oblivion. It's was incredible.

#15 Posted by SlightConfuse (3963 posts) -

Mounting dragons

#16 Posted by BaneFireLord (2933 posts) -

Another region. I love exploration.

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#17 Posted by Hunkulese (2717 posts) -

4 person multiplayer

#18 Posted by mandude (2669 posts) -

I'd like to echo the calls for a spear. When they added the crossbow, did they add a new skill for it, or did it just fall under bow?

#19 Posted by mandude (2669 posts) -

@BlueLantern1995 said:

it fell under archery

Ah, of course. It's been a while since I've played. In that case, I'd be sceptical that they're ever going to add in a spear, as I don't see it falling under any current skill.

#20 Posted by mandude (2669 posts) -

@BlueLantern1995 said:

Well they made 2 new skill trees in Skyrim so...

In Dawnguard you mean? Well in that case, awesome. My hope is restored.

#21 Posted by TheDudeOfGaming (6078 posts) -

Thanks Bethesda, but I think this is all I need.

#22 Posted by Napalm (9020 posts) -

Nothing. The game is fine as it is, and big as fuck.

#23 Posted by DillonWerner (1528 posts) -

More unique regions, something like the Shivering Isles.

#24 Posted by Bollard (5527 posts) -

New environments/land. Basically I will keep holding out on Skyrim DLC until they actually release an Expansion Pack like they said they would do, like Shivering Isles.

#25 Posted by believer258 (11894 posts) -

@Brendan said:

@believer258 said:

Can you dual wield crossbows? I know they added them, I just don't know if you can dual wield them.

I don't think there's any believable way that you could reload those in real time.

So? Dual wielding has been in games since Marathon and it's never once been a "believable" reload.

#26 Posted by Brendan (7803 posts) -

@believer258 said:

@Brendan said:

@believer258 said:

Can you dual wield crossbows? I know they added them, I just don't know if you can dual wield them.

I don't think there's any believable way that you could reload those in real time.

So? Dual wielding has been in games since Marathon and it's never once been a "believable" reload.

I'm just saying that with Skyrim's realistic animations and whatnot, I don't see how they could get a character model to reload two crossbows at the same time, given the effort and time it takes to reload one.

#27 Posted by Phatmac (5726 posts) -

Going back to Morrowwind.

#28 Posted by Tylea002 (2295 posts) -

Rocket Launchers.

#29 Posted by Superkenon (1430 posts) -

MORROWIND AND CYRODIIL

#30 Posted by FreakAche (2953 posts) -

An unarmed combat skill, a new landmass to explore like what Shivering Isles did for Oblivion or what Bloodmoon did for Morrowind, spears, a more robust spell system with spell crafting and interesting non-combat spells. Those are the main things that come to mind.

#31 Posted by believer258 (11894 posts) -

@Brendan said:

@believer258 said:

@Brendan said:

@believer258 said:

Can you dual wield crossbows? I know they added them, I just don't know if you can dual wield them.

I don't think there's any believable way that you could reload those in real time.

So? Dual wielding has been in games since Marathon and it's never once been a "believable" reload.

I'm just saying that with Skyrim's realistic animations and whatnot, I don't see how they could get a character model to reload two crossbows at the same time, given the effort and time it takes to reload one.

Skyrim's animations are still quite janky and weird looking to me.

Dual wielding crossbows is just something that I thought would be cool, not a feature I greatly desire in Skyrim so it's not really a huge bummer for me. I just put that because I can't think of anything, feature wise, that I really want added to Skyrim besides the ability to play it co-op. I could tell you that I'd like to see better animations in the game, or the ability to go into and out of cities without loading screens like Morrowind had, or some quests that didn't tell you exactly where to go, but all of those are tiny nitpicks in the grand scheme of things.

#32 Posted by The_Nubster (2129 posts) -

The ability to redundantly level maxed-out skills. I've got 100 archery, sneak, and lockpick. I don't want to gosh-darned use any other skills, so let me keep hitting 100 while contributing to my overall level.

#33 Posted by Irvandus (2878 posts) -
  1. A non skyrim area
  2. Maybe a storyline that has to do with the destruction of Morrowind
  3. Spears
  4. Something akin to the Arena in oblivion, that shit was cool
  5. New spells and enchantments

That's about it really. It's hard to think of new stuff for a game that already has soooo much.

#34 Posted by JackOhara (227 posts) -

making the combat not suck would be great

#35 Posted by Whitestripes09 (408 posts) -

A new location to go to that expands more on the story of Nordic racism towards elves. Also could have more to do with thalmor since they seemed to be barely touched in Skyrim, yet had an obvious effect on the population. New location should probably get away from the Tundra location since we've been there already, maybe a more green, sunny forest location with redesigned Elven ruins that hints at Cyrodil, yet isnt quite in Cyrodil. Obviously include spell making and more weapons.

#36 Edited by Ravenlight (8040 posts) -

More Sheogorath. Set on the moon(s). Plus space mudcrabs. Spacecrabs.

#38 Posted by Cubidog1 (228 posts) -

The crossbows use the regular bow skill tree. Also, I would love 4 player multiplayer, similar to Borderlands. A new landmass to explore would be nice, preferably a sunny one. I'm tired of gray skies.

#39 Posted by Jonny_Anonymous (1021 posts) -

Underwater citys and combat basically there should be huge underwater citys you can only access until you learn how to breath underwater or you choose an Argonian as your race. Also there would be crazy aquatic animals to fight including massive sea serpents that act as underwater "dragons" 

#40 Posted by Bulby33 (590 posts) -

I want to explore another province like High Rock or Hammerfell.

#41 Posted by SmasheControllers (2550 posts) -

Non-lethal stealth options, Fist weapons and skilltree, etc.

#42 Posted by Divina_Rex (351 posts) -

I want to see the battle scarred Imperial City along with viewing the ruined and ash laden homeland of Morrowind after the Red Mountain eruption.

#43 Posted by Demoskinos (14820 posts) -

All the shit from morrowind that they removed

#44 Edited by BaneFireLord (2933 posts) -
@Demoskinos said:

All the shit from morrowind that they removed

Like cliff racers? 
 
@Ravenlight said:

More Sheogorath. Set on the moon(s). Plus space mudcrabs. Spacecrabs.

Okay, I can totally get behind this. If they somehow managed to put some completely batshit sci-fi stuff into something like that (hell, maybe even a Mothership Zeta reference)...that'd be totally awesome. And since it would all fall under the heading of "Sheogorath's Crazy-Ass Magical Fever Dream" it wouldn't even break canon!
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#45 Posted by Canteu (2821 posts) -

@BaneFireLord: That's impossible. The cliff racers are all dead.

St. Jiub murdered them all. It took many years, but it is done.

#46 Posted by BaneFireLord (2933 posts) -
@Canteu: But they said the dragons were all dead, and look how that ended up working out for everyone.
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#47 Posted by Milkman (16777 posts) -

I don't care about new weapons or mechanics. I just want new story.

#48 Posted by Demoskinos (14820 posts) -
@Milkman

I don't care about new weapons or mechanics. I just want new story.

Did you play Shivering Isles in Oblivion? That expansion is nothing but sheogorath.
#49 Posted by Spoonman671 (4632 posts) -

I'd like the skill tree to balance out a little better.  I'm tired of training enchanting and smithing just because those are the best ways to get the best equipment regardless of how you play the game.  Want to be an awesome mage who shoots lightning from your fingertips?  You should probably level up enchanting and smithing.  How cool would it be to be a silent assassin who fires arrows out of the dark and strikes his target between the eyes?  You'll need some enchanting and smithing perks to be the best.  If you feel wading into the midst of battles, swinging a battleaxe made of the bones of your fallen foes is the best use of your time, you're going to want some enchanting and smithing talent.
 
It's kind of ruined the fun of the game for me, though I suppose it's mostly a self-imposed problem.
 
Destruction needs some tweaks.  It would be nice if there were different versions of lower-level Destruction spells.  Flame functions very differently than does fireball, and it would still be useful at high levels if it's damage weren't so pitiful.  Alternatively, spell damage could just scale with skill level.

#50 Posted by Sean2206 (264 posts) -

I'd like to see something that expands on the civil war plot like how the new stormcloak rulers try to stand up to the dominion or how the empire does against the dominion, something like that but that would probably too far down the line timeline wise for DLC. I'd like some kind of story of the Dragonborn before Skyrim like Lonesome road for Fallout: NV.

In terms of adding gameplay maybe some kind of farming system or an uber item of some kind that you have to collect a set of macguffins to get, some sort of grand Indiana Jones style quest over Skyrim or some other area. I just hope they get on to the next DLC soon or give me more Fallout.

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